To build/debug android viewer. NOTE: Using Android Studio. The easiest way to get the required SDK and NDK tools is to download and install Android Studio. While this build process does not make use of Android Studio directly, it does neatly package the tools you need into one easily maintainable installation. Our intention is to move further toward Android Studio integration in the future. 1) You will need the android SDK and NDK. The easiest way to get this is to download and install Android Studio (see note above). If you prefer, then you can probably use a direct download of the SDK/NDK instead. Within Android Studio, choose: 'Configure' then 'SDK Manager' then 'Appearance and Behaviour', 'System Settings', 'Android SDK'. This will show you the install location. The Android Studio SDK unpacked as: C:\Users\UserName\AppData\Local\Android\sdk on Windows. On MacOS it installed in: /Users/UserName/Library/Android/sdk In the 'SDK Plaforms' tab, ensure that at least API 16 is downloaded. I have a selection of later APIs too (17, 19, 22), but these may not be required. In the 'SDK Tools' tab, ensure that 'Android NDK' has been selected. Allow the system to update to ensure that everything is downloaded correctly. Whatever directory it unpacks to, ensure that the 'tools', 'platform-tools' and 'ndk-bundle' directories inside it have been added to your PATH. If you use a direct download of the ndk, then it's important that you use the correct NDK for the target platform. If you're targeting a 32-bit platform (such as "ARM EABI v7a" or "Intel x86 Arm") then you MUST use the 32-bit target NDK. If you get UnsatisfiedLinkError when opening a document in MuPDF, then you've tried to use the 64-bit target NDK with a 32-bit target! Similary, with a direct download, it is very important that you should unpack it to a directory with no spaces in the name! (Don't be tempted to put it in C:\Program Files etc) 2) Previous versions of the ndk have required Cygwin to work on windows. If you try to use a non Android Studio version, you will need to install Cygwin 1.7 or greater now. 3) In version r5 of the ndk, when running under cygwin, there were bugs to do with the automatic conversion of dependencies from DOS format paths to cygwin format paths. The 2 fixes can be found in: <http://groups.google.com/group/android-ndk/msg/b385e47e1484c2d4> Use the version that comes with Android Studio, and there should not be a problem. 4) To test builds, you will either a real physical device, or an emulated device. The SDK includes an emulator with various different images. If you do not wish to set up an emulator, skip this step. From Android Studios 'Android SDK' configuration pane (see section 1 above), there is a "Launch Standalone SDK Manager" link. In standalone sdk/ndk installations this can be reached by running 'android' from the command line. This opens the SDK configuration GUI. In new versions of the GUI there is a 'Tools' menu from which you can select 'Manage AVDs...'. In old versions, go to the Virtual Devices entry on the right hand side. You need to create yourself an emulator image to use. Click 'New...' on the right hand side and a window will appear. Fill in the entries as follows: Name: FroyoEm Target: Android 2.2 - API Level 8 CPU/ABI: ARM (armeabi) (If this option exists) SD card: Size: 1024MiB Skin: Resolution: 480x756 (756 just fits my macbook screen, but 800 may be 'more standard') Click 'Create AVD' (on old versions you may have to wait for a minute or so while it is prepared. Now you can exit the GUI. 5) You will need a copy of the JDK installed. See <http://www.oracle.com/technetwork/java/javase/downloads/>. When this installs, ensure that JAVA_HOME is set to point to the installation directory. 6) You will need a copy of Apache ANT installed. See <http://ant.apache.org/>. Ensure that ANT_HOME is set to point to the top level directory, and that ANT_HOME/bin is on the PATH. 7) Now we are ready to build mupdf viewer for Android. Check out a copy of MuPDF (but you've done that already, cos you're reading this, right?). 8) You will also need a copy of mupdf's thirdparty libraries. If you are using git, make sure to do a git submodule update --init from the top of the build tree. Older versions packaged this source code in a .zip-file (see the source code link on http://mupdf.com/). Unpack the contents of this into a 'thirdparty' directory created within the mupdf directory (i.e. at the same level as fitz, pdf, android etc). 9) Read step 10 of these instructions carefully. This is where people skim reading invariably have problems because they skip it. 10) Finally, you will need a copy of a 'generated' directory. This is not currently available to download. The normal mupdf build process involves running some code on the host (the machine on which you are compiling), rather than the target (the machine/device on which you eventually want to run mupdf). This code repacks various bits of information (fonts, CMAPs etc) into a more compact and usable form. Unfortunately, the android SDK does not provide a compiler for the host machine, so we cannot run this step automatically as part of the android viewer build. You will need to generate it by running a different build, such as the windows or linux native builds. We do not make a snapshot of the generated directory available to download as the contents of this directory change frequently, and we'd have to keep multiple versions on the website. We assume that anyone capable of building for android is capable of doing a normal hosted build. On linux/macos, this can be as simple as running 'make generate' in the top level directory. On Windows it's a matter of running the visual studio solution, or of using msys or cygwin. 11) Change into mupdf's platform/android/viewer directory. Copy: platform/android/viewer/local.properties.sample to be: platform/android/viewer/local.properties and change the sdk path there as appropriate. This should be the only bit of localisation you need to do. 12) Change into the platform/android/viewer directory (note, the platform/android/viewer directory, NOT the platform/android/viewer/jni directory!), and execute: ndk-build This should build the native code portion. If this dies with an error in thirdparty/jbig2/os_types.h load this file into an editor, and change line 43 from: #else to #elif !defined(HAVE_STDINT_H) and this should solve the problem. 13) Then execute: ant debug or on windows under cygwin: ant.bat debug This should build the java wrapper. 14) Now, either attach your physical device, or start the emulator by executing: emulator -avd FroyoEm The emulator will take a while to start up fully (be patient). 15) We now need to give the demo file something to chew on, so let's copy a file into the SD card image of the device (this should only need to be done once). With the device attached (or emulator running) type: adb push ../../MyTests/pdf_reference17.pdf /mnt/sdcard/Download/test.pdf (where obviously ../../MyTests/pdf_reference17.pdf is altered for your machine, and under Windows, should start c:/ even if invoked from cygwin) (adb lives in <sdk>/platform-tools if it's not on your path). 16) With the emulator running (see step 14), execute ant debug install ('ant.bat debug install' on Windows) and that will copy MuPDF into the emulator where you can run it from the launchpad screen. 17) To see debug messages from the device (physical or emulated) (including stdout/stderr from our app), execute: adb logcat Good luck!