Gui.cs - Terminal UI toolkit for .NET
This is a simple UI toolkit for .NET, .NET Core and Mono and works on both Windows and Linux/Unix.
The toolkit contains various controls for building text user interfaces:
- Buttons
- Labels
- Text entry
- Text view
- Radio buttons
- Checkboxes
- Dialog boxes
- Windows
- Menus
- ListViews
- Frames
- ProgressBars
- Scroll views and Scrollbars
- Hexadecimal viewer/editor (HexView)
All visible UI elements are subclasses of the View, and these in turn can contain an arbitrary number of subviews.
It comes with a mainloop to process events, process idle handlers, timers and monitoring file descriptors.
It is designed to work on Curses and the Windows Console, works well on both color and monochrome terminals and has mouse support on terminal emulators that support it.
Documentation
-
API documentation for details.
-
Overview contains the conceptual documentation and a walkthrough of the core concepts of
gui.cs
Sample Usage
using Terminal.Gui;
class Demo {
static void Main ()
{
Application.Init ();
var top = Application.Top;
// Creates the top-level window to show
var win = new Window (new Rect (0, 1, top.Frame.Width, top.Frame.Height-1), "MyApp");
top.Add (win);
// Creates a menubar, the item "New" has a help menu.
var menu = new MenuBar (new MenuBarItem [] {
new MenuBarItem ("_File", new MenuItem [] {
new MenuItem ("_New", "Creates new file", NewFile),
new MenuItem ("_Close", "", () => Close ()),
new MenuItem ("_Quit", "", () => { if (Quit ()) top.Running = false; })
}),
new MenuBarItem ("_Edit", new MenuItem [] {
new MenuItem ("_Copy", "", null),
new MenuItem ("C_ut", "", null),
new MenuItem ("_Paste", "", null)
})
});
top.Add (menu);
// Add some controls
win.Add (
new Label (3, 2, "Login: "),
new TextField (14, 2, 40, ""),
new Label (3, 4, "Password: "),
new TextField (14, 4, 40, "") { Secret = true },
new CheckBox (3, 6, "Remember me"),
new RadioGroup (3, 8, new [] { "_Personal", "_Company" }),
new Button (3, 14, "Ok"),
new Button (10, 14, "Cancel"),
new Label (3, 18, "Press ESC and 9 to activate the menubar"));
Application.Run ();
}
}
Installing it
If you want to try Gui.cs, use NuGet to install the Terminal.Gui
NuGet package:
https://www.nuget.org/packages/Terminal.Gui
Running and Building
You can find a trivial .NET core sample application in the
"StandaloneExample" directory. You can execute it by running
dotnet core
in that directory.
That sample relies on the distributed NuGet package, if you want to to use the code on GitHub, you can open the Example program which references the library built out of this tree.
Input Handling
The input handling of gui.cs is similar in some ways to Emacs and the Midnight Commander, so you can expect some of the special key combinations to be active.
The key ESC can act as an Alt modifier (or Meta in Emacs parlance), to allow input on terminals that do not have an alt key. So to produce the sequence Alt-F, you can press either Alt-F, or ESC folowed by the key F.
To enter the key ESC, you can either press ESC and wait 100 milliseconds, or you can press ESC twice.
ESC-0, and ESC_1 through ESC-9 have a special meaning, they map to F10, and F1 to F9 respectively.
Driver model
Currently gui.cs has support for both ncurses and the System.Console
front-ends. ncurses is used on Unix, while System.Console
is used
on Windows, but you can force the use of System.Console
on Unix as
well, see Core.cs
.
Tasks
There are some tasks in the github issues, and some others are being tracked in the TODO.md file.
History
This is an updated version of gui.cs that I wrote for mono-curses in 2007.
The original gui.cs was a UI toolkit in a single file and tied to curses. This version tries to be console-agnostic and instead of having a container/widget model, only uses Views (which can contain subviews) and changes the rendering model to rely on damage regions instead of burderning each view with the details.