LAB | JS IronChronometer
Introduction
In this lab, we are going to create a chronometer. Chronometers are very commonly used in sports - car racing, athletics, etc. Why wouldn't we practice a bit of our JS and DOM manipulation knowledge and create our own IronChronometer? And then, we can use it to see how many minutes and seconds will take us to complete any of our labs. Sounds like a plan.
Let's go!
These are our milestones:
- Our chronometer will have an LCD screen, where we will see the minutes and seconds moving forward.
- It will also have two different buttons that will change their behavior depending on the status of the chronometer. For example, the start button will become a stop button when the chronometer runs.
- As a bonus, we will add a split functionality allowing us to record the time when we press the split button.
Let's do it!
To check how your final version should look like check this demo.
Requirements
- Fork this repo.
- Clone this repo.
Submission
- Upon completion, run the following commands:
$ git add .
$ git commit -m "solve iteration x, y, z"
$ git push origin master
- Create a Pull Request so that your TAs can check your work.
Instructions
To kick-off, we are provided with the following files and folders:
├── README.md
├── index.html
├── javascript
│ ├── chronometer.js
│ └── index.js
├── styles
│ ├── fonts
│ │ ├── ds-digi.ttf
│ └── style.css
└── tests
└── chronometer.spec.js
The stylesheet already has the ds-digi
font inserted. This font helps us to have a classic LCD screen to achieve the styles of the traditional chronometers.
We have also created the clock to let you focus on the JavaScript portion of this exercise. Click below to see the image you should get when you open the index.html
file:
This lab is divided into two main parts:
- Part 1: the logic (which you will be adding to the
javascript/chronometer.js
file). - Part 2: the DOM manipulation, so we can visually represent and showcase the previously written logic (the code you will add in the
javascript/index.js
).
Your solution will require the usage of the global methods setInterval
and clearInterval
.
setInterval
can be called with a function as first argument and a number of milliseconds as the second argument. It will run said function every number of milliseconds that you passed it.
When called, setInterval
returns a number that can be used to identify the interval that was initialized. That same interval can later be stopped by running clearInterval
and passing it the id of the interval we want to interrupt.
Iteration 1: The logic
In the first part of the LAB, you will be working on the javascript/chronometer.js
file.
Chronometer
class
The Let's create our Chronometer
class. The constructor
method shouldn't expect any arguments. It should initialize two properties of the chronometer:
currentTime
, which should start of as the number0
.intervalId
, which should start asnull
.
Let's proceed with the creation of the Chronometer
methods.
start
Method The Chronometer
class needs to have a start
method. When called, start
will start keeping track of time, by running a function in a 1 second interval, which will increment the amount of seconds stored in the property currentTime
by 1
.
You should rely on the setInterval
method to achieve this. The interval id that is returned by calling setInterval
should be assigned to our intervalId
property, so this way, we will be able to clear it later on when we need to stop the timer.
Additionally, the start
method should accept a function as an argument. Let's name it callback
. The callback
argument is optional. If start
is called and a callback
is passed, said callback
should be executed inside of the function you have passed to setInterval
. If no callback is passed, it should be disregarded (hint: you should check whether if the callback
was passed before attempting to run it).
setInterval()
method (by writing setInterval(function () {/* */})
), the keyword this
will not refer to the object chronometer, but to global scope. To enable referencing the chronometer by accessing this
, pass a function expression (a so-called arrow function) to the setInterval()
method (by writing setInterval(() => {/* */})
instead).
getMinutes
Method We're storing the number of seconds that have passed on the currentTime
property. However, we might want to find out how many minutes have passed.
The getMinutes
method should take no arguments, and it should return the number of minutes that have passed as an integer, as a whole number.
We could use the Math.floor()
method to get a rounded number, using the current time and dividing it by 60.
getSeconds
Method We're now able to get the number of minutes that have passed. But what if we wanted to get the number of seconds that have passed after the start of the current minute?
The getSeconds
method should return the number of seconds that have passed after the start of the current minute.
For example, if the property currentTime
holds 75
, getSeconds
should return 15
. If currentTime
holds 210
, getSeconds
should return 30
, and so on.
We could use the module operator (% 60) to get the final number of seconds.
Hint: The remainder math operator could be tremendously helpful in this situation.
computeTwoDigitNumber
Method Our chronometer has a super cool screen that needs two digits number to display minutes and seconds. However, sometimes the getMinutes
and getSeconds
methods return a single-digit number. Let's create a super simple algorithm that will turn into two-digits number any received value.
The computeTwoDigitNumber
method should take a number, and return a string where the number received as an argument has been padded with 0s to ensure the value is at least 2 characters long (we could use the .slice()
method to achieve our goal).
For example, if computeTwoDigitNumber
is called with the number 7
, it should return a string with the value of "07"
. If called with with the number 36
, it should return a string with the value of "36"
.
Later, we'll use the computeTwoDigitNumber
method to format the values returned by getMinutes
and getSeconds
and display them in our chronometer.
stop
Method We can already start our chronometer. Let's create a method that stops it.
When invoked, the stop
method should clear the interval with the id that had been stored in the intervalId
property. It's as simple as that.
clearInterval
.
reset
Method The reset()
will reset our chronometer. Since our code is super clean, we just need to set our currentTime
property back to 0, and that's it!
We also need to reset the values in our HTML file, by using .innerHTML
.
split
Method At certain points, we might want to extract a formatted timestamp for the time elapsed since the chronometer was started. We call this "obtaining the split time".
The split
method should expect no arguments, and return a string where the time since the start is formatted as "mm:ss". Internally, the split
method can make usage of previously declared methods such as getMinutes
, getSeconds
, and computeTwoDigitNumber
.
Iteration 2: DOM Manipulation
Your Chronometer class is now complete! That means that we can go ahead and actually create a visual interface that allows us to use all of the logic we've just coded.
At this point, you should start working in the javascript/index.js
file. Note that, for now, you don't have to change anything in the HTML or CSS files.
In this iteration, your goal is to create a new chronometer, and use its methods (which we previously defined in chronometer.js
) while interacting with the DOM. Example: when clicked, the start
button should invoke the chronometer's start
method.
As you can see, we have two different buttons: start
and clear
. These are the button values when the chronometer is not running. When the chronometer is running, the start button will change its behavior to stop the chronometer. In contrast, the reset button will change to split.
Both buttons will have different behavior depending on the status of the chronometer. These buttons are btnLeft
and btnRight
in our HTML. We can see the different values they will have in the following table:
Chronometer Status | Button ID | Text | CSS Class |
---|---|---|---|
Stopped | btnLeft |
START | btn start |
Stopped | btnRight |
RESET | btn reset |
Running | btnLeft |
STOP | btn stop |
Running | btnRight |
SPLIT | btn split |
You will find two click event listeners that are already linked with both btnLeft
and btnRight
buttons. You have to create the necessary code to change the status of buttons.
It means that when we click in the btnLeft
, if it has the start
class, you will have to change the btnLeft
and btnRight
buttons, setting them up with the Running status described in the table above.
On the other hand, if the btnLeft
doesn't have the start
class when we click, we will have to change both btnLeft
and btnRight
properties setting them up with the Stopped status described in the table above.
If the btnLeft has the class start
, we should call the start
method of chronometer - Remember the arguments! -.
Changing buttons texts
We will be working on the javascript/index.js
file. We need to do the following (we could use .className and .innerHTML to do so):
-
When the left button is clicked while the chronometer is stopped, we need to:
- Set the
btnLeft
button with the text STOP, and the classbtn stop
- Set the
btnRight
button with the text SPLIT, and the classbtn split
.
- Set the
-
When the left button is clicked while the chronometer is running we need to:
- Set the
btnLeft
button with the text START, and the classbtn start
. - Set the
btnRight
button with the text RESET, and the classbtn reset
.
- Set the
-
In the
index.js
file, create a new instance of theChronometer
object (which we already have at the top of the file). -
Create the necessary code in the
index.js
to call the Chronometer'sstart
method if the button has thestart
class, or thestop
method if the button has thestop
class applied.
Print our chronometer
Each second we need to update our screen. So go ahead and create a function that will receive the value for minutes and seconds, and print that on our HTML - remember to reuse our twodigits method that we have in chronometer!
You can invoke the method start of your chronometer.
Hint: if you remember, the start method expects a callback as an argument and will execute this callback every second (you can pass as an argument a function to update the user interface)
Iteration 3: Split time
The following feature we will implement is the split button. Remember that the split button is located in the btnRight
button when the chronometer is running. In this iteration, we will have to create two different things: HTML & CSS, and the associated JavaScript.
HTML & CSS
First of all, we have to locate in our index.html
file an ordered list where we are going to append the current time every time we press the split button - it has an id of splits
, and we have it targeted at the befinning of our index.js file.
JavaScript
Once we have located the ordered list in our HTML, we have to create the button functionality. Every time we click on the split button, we will have to create a new li
element and append it to the ordered list. The text of this element will be the current time of the chronometer (we have a method on our Chronometer that returns this
Therefore, first we should create a list item every time we click on the button.
After that, we should add a class name to this list item ('list-item').
Then we should update the innerHTML with the result of our method split
in chronometer.
And finally we should append it to the parent element in the html file (the ordered list with id
s of 'splits
)
Iteration 4: Reset
To finish up with this lesson, we are going to create the clear feature. Remember, we will execute this when the chronometer is stopped, and the user clicks on the right button - check the event listener at the bottom of the file. The behavior here is straightforward: we have to clear all the data on the clock.
To do that, we will have to set the minutes and seconds to zero in our clock and remove all the li
elements that we could have in the list we created in the previous iteration.
BONUS Iteration 5: Milliseconds
Now, we can use our chronometer to calculate how much time we spend on each Ironhack exercise. What happens if we want to calculate our time in a race? We need to be more accurate with our chronometer. How can we be more accurate? By adding milliseconds!
If we want to add milliseconds to the chronometer, we will have to manipulate the HTML, the CSS, and the JavaScript. In the HTML, we will have to a container to show the milliseconds, changing the style of this container - so we should modify the DOM with the decimal and unit value of the milliseconds (they are targeted at the beginning of the index.js file). Finally, in JavaScript, we will have to add all the logic to show the milliseconds in the clock. You will also have to add these milliseconds to the split counter - we should call the twoDigits method as well here.
Your goal is to create the JavaScript logic to:
- Be able to count the milliseconds.
- Show the milliseconds going forward.
- Show the milliseconds when you capture a split time.
- Clear the milliseconds when the Reset button is clicked.
This lab is a little bit complex, but it will guide you through the logical process of solving the problem and, at the same time, by following the guidelines, you will learn how to separate concerns between the logic and the DOM manipulation (which are the visuals).
Test Your Code
Tests, tests, tests!
This LAB is equipped with unit tests to provide automated feedback on your lab progress. You'll start by working with the tests and using them in conjunction with the iteration instructions.
Please, open your terminal, change directories into the root of the lab, and run npm install
to install the test runner. Next run the npm run test:watch
command to run automated tests.
$ cd lab-javascript-chronometer
$ npm install
$ npm run test:watch
Open the resulting lab-solution.html
file with the Live Server VSCode extension to see the test results.
Note: The testing environment and the lab-solution.html
page don’t allow printing the console logs in the browser.
To see the console.log outputs you write in any of the JavaScript files, open the index.html
file using the Live Server VSCode extension.
Happy coding!