A KISS way to deal with environment variables in Go.
At first, it was boring for me to write down an entire function just to
get some var
from the environment and default to another in case it's missing.
For that manner, I wrote a GetOr
function in the
go-idioms project.
Then, I got pissed about writing os.Getenv
, os.Setenv
, os.Unsetenv
...
it kind of make more sense to me write it as env.Get
, env.Set
, env.Unset
.
So I did.
Then I got a better idea: to use struct
tags to do all that work for me.
A very basic example (check the examples
folder):
package main
import (
"fmt"
"time"
"github.com/caarlos0/env"
)
type config struct {
Home string `env:"HOME"`
Port int `env:"PORT" envDefault:"3000"`
IsProduction bool `env:"PRODUCTION"`
Hosts []string `env:"HOSTS" envSeparator:":"`
Duration time.Duration `env:"DURATION"`
}
func main() {
cfg := config{}
err := env.Parse(&cfg)
if err != nil {
fmt.Printf("%+v\n", err)
}
fmt.Printf("%+v\n", cfg)
}
You can run it like this:
$ PRODUCTION=true HOSTS="host1:host2:host3" DURATION=1s go run examples/first.go
{Home:/your/home Port:3000 IsProduction:true Hosts:[host1 host2 host3] Duration:1s}
The library has built-in support for the following types:
string
int
uint
int64
bool
float32
float64
time.Duration
[]string
[]int
[]bool
[]float32
[]float64
[]time.Duration
- .. or use/define a custom parser func for any other type
If you set the envDefault
tag for something, this value will be used in the
case of absence of it in the environment. If you don't do that AND the
environment variable is also not set, the zero-value
of the type will be used: empty for string
s, false
for bool
s
and 0
for int
s.
By default, slice types will split the environment value on ,
; you can change this behavior by setting the envSeparator
tag.
If you have a type that is not supported out of the box by the lib, you are able
to use (or define) and pass custom parsers (and their associated reflect.Type
) to the
env.ParseWithFuncs()
function.
In addition to accepting a struct pointer (same as Parse()
), this function also
accepts a env.CustomParsers
arg that under the covers is a map[reflect.Type]env.ParserFunc
.
To see what this looks like in practice, take a look at the commented block in the example.
env
also ships with some pre-built custom parser funcs for common types. You
can check them out here.
The env
tag option required
(e.g., env:"tagKey,required"
) can be added
to ensure that some environment variable is set. In the example above,
an error is returned if the config
struct is changed to:
type config struct {
Home string `env:"HOME"`
Port int `env:"PORT" envDefault:"3000"`
IsProduction bool `env:"PRODUCTION"`
Hosts []string `env:"HOSTS" envSeparator:":"`
SecretKey string `env:"SECRET_KEY,required"`
}