Issues
- 0
Right click controls
#158 opened - 0
Tutorials for other levels
#157 opened - 0
Fix deployment bugs
#156 opened - 0
Clip silence from clips
#155 opened - 0
Loss and victory jingles
#154 opened - 0
New Tiles
#153 opened - 0
Define attack ranges for unit types
#152 opened - 0
- 0
Terrain modifiers
#150 opened - 0
Zone of control display
#149 opened - 0
Zone of control modifiers
#148 opened - 0
Finish UI design for battle map elements
#147 opened - 0
Hide UI for Battle Map
#146 opened - 0
Turn Change Animation
#145 opened - 0
Implement Unit Selection Functionality
#144 opened - 0
Implement Promotion Functionality
#143 opened - 0
Implement Train Functionality
#142 opened - 0
AI Weight Editor
#141 opened - 0
New Battle Theme for Player Army
#140 opened - 0
World Map Art Changes
#139 opened - 0
World Map UI Design
#138 opened - 0
Unit Indicator - Code
#137 opened - 0
Unit Indicator - Art
#136 opened - 0
Heuristic AI Calculation
#135 opened - 0
Machine Gun Animation
#134 opened - 0
AI Test Program (Whenever we have free time)
#133 opened - 0
Areas of Control - Work during Movement
#132 opened - 0
Player/Enemy Turn Banners - Code
#131 opened - 0
Tutorial Level - Ending
#130 opened - 0
Create Steam Knight Prefab
#129 opened - 0
Fix Player Attack Range Display on Move
#128 opened - 0
Make World Map Continent
#127 opened - 0
In Game Dialogue Mechanics
#126 opened - 0
Dialogue and Name Card UI Modules
#125 opened - 0
Steam Knight Animations
#124 opened - 0
Add Support for Empty Tiles
#123 opened - 0
Display Attack Range when selecting unit
#122 opened - 0
Battle Portraits for Riflemen
#121 opened - 0
Battle Portraits for Swordsman
#120 opened - 0
Damage Indicator - Number
#119 opened - 0
Knight Portrait
#118 opened - 0
Tutorial Level Forced Events - AI
#117 opened - 0
Tutorial Level Forced Events - Player
#116 opened - 0
Cutscene Sound Effects
#115 opened - 0
Cutscene Music - Dark
#114 opened - 0
Cutscene Music - Light
#113 opened - 0
Transition between level and cutscenes
#112 opened - 0
Cutscene Dialog Mechanics
#111 opened - 0
Cutscene IO Storage
#110 opened - 0
Cutscene Scene
#109 opened