The gameboy color emulator for javascript
Self contained and only requires that it be initialized with a 2d context, preferably 160x144px in size or greater. This is done by passing an array and a name which is used for web storage
Strong typed rom images are allowed, but you will see no performance increase due to the use of delegates for virtual memory accesses
This emulator features a number of performance optimizations in order to keep performance at a maximum; this includes interrupt prediction and the use of memory i/o delegates for fast memory accesses.
Predicitions are off Noise playback frequency is wrong (a guess at best)