/MeshShaderEffects

Demonstrating some simple effects using a shader on an ofMesh

Primary LanguageC++

Basic ofMesh shader manipulation

This example demonstrates some basic uses of vertex shaders in OpenFrameworks. It has two effects so far:

Sine wave

OpenFrameworks mesh vertex shader example

Perlin-esque noise

OpenFrameworks vertex shader perlin noise

In addition to these two effects it also demonstrates shader reloading.