http://soundclick.com/atilaneves http://myspace.com/dratila Music: The game will shuffle through any mp3s placed in the Music folder. How to Play: Navigate the level, pick up powerups and blow the other ships to smithereens! There's more than one game type: Survival: Be the last one alive Frag Limit: Be the first to kill a certain number of ships Time Limit: Try to kill more ships than the others in the time limit Squad: Same as survival, but with a different ship for each life In all of these modes there are 4 different teams, which default to a different team per ship (i.e. each ship for itself). Teams can be selected so that 2 vs 2, 1 vs 3 and 1 vs 2 matches can be played. Controls: The keys can be defined in the options sub-menu, and joysticks and keyboards can be used as control devices. Thrust accelerates the ship in the direction it's facing Left/Right rotate the ship anti-clockwise/clockwise respectively Weapon fires the ship's primary weapon Special fires the ship's special weapon/ability Super uses the ship's super move Start/Pause does what it says... If Start and Super are set to the same key (useful for players using keyboards), then the Super is executed by pressing Weapon+Special at the same time. If more than human player is using the keyboard, then on the ship selection screen and pause menu the controls are set to the ship controls (up is thrust, down is special, enter is weapon and esc/cancel is start), instead of the cursor keys and enter. As the name of the game suggests, gravity plays an important role in its physics. Ships (and certain projectiles) will fall constantly unless made to thrust upwards. Landing: If a ship hits any part of the level it will suffer damage, unless it hits it with its rear. Turn the ship around as it flies against the level to bounce back instead. Bases: Ships resting on a base will repair their hull and fill up their special gauge. This is shown by a flashing aura around the ship. Ships: Each ship has a different set of stats for in-game variables and its own set of weapons/abilities, which consist of a primary weapon, a special, and a super move. Primary weapons are limitless, but will heat up if used too often, which causes them to fire less frequently. Simply stop firing and it will cool down. Special weapons and abilities use up the special gauge, which can be represented in two different ways depending on the ship: either with a special bar or a certain number of weapons. The special gauge regenerates very slowly (unless the ship goes to a base). Supers can be used once the super gauge is filled, which is indicated by an S next to the ship's stats. This gauge is filled by dealing damage to other ships. Supers are usually the most powerful weapons in the game. During the execution of a super move, the ship remains stationary and is only able to rotate (to aim the super). It still takes damage from projectiles, however. The different ships are: --- Arrow --- Primary Weapon: Plasma Blast (powerful projectile) Special: Homing Missile Super: Fusion Blast (super powerful projectile) --- Aurora --- Primary Weapon: Ice Shards Special: Turbo Boost Super: Blizzard (rapid fire shards, cone distribution) Quirks: Does not suffer damage from hitting the terrain --- Delta --- Primary Weapon: Triple Cannon (gravity affected shots) Special Weapon: Missile (flies in a straight line) Super: Thousand Missiles (rapid fire missiles, cone distribution) --- Discus --- Primary Weapon: Mini Bullet Special: Absorber Shield (turns damage into hull) Super: Repair (fills up special and hull gauges) Quirks: Has inertial dampers and comes to a halt when not thrusting --- Gamma --- Primary Weapon: Scatter Shot Special: Pulse Laser (hits any target in its direction instantly) Super: Super Beam (beam laser, lasts for a while) --- Luna --- Primary Weapon: Shot (similar to Delta's) Special: Disruptor Boomerang (jams enemy ship's controls on contact) Super: Cannon Storm (fires its 3 cannons continuously) --- Nimbus --- Primary Weapon: Shot Special: Stealth Mine (contact mines that become invisible) Super: Mine Cloud (fires mines in many directions) --- Phantom --- Primary Weapon: Shot Special: Flash Forward (phases out of the game temporarily) Super: Super Cannon (doesn't heat up for a while) --- Phoenix --- Primary Weapon: Comet Special: Base Teleport (teleports to a random base) Super: Invulnerability --- Soliton --- Primary Weapon: Mini Bullet Special: Shockwave (pushes other ships just as explosions do) Super: Shock Tsunami (more powerful version of the special) --- Tempus --- Primary Weapon: Shot Special: Stasis Bomb (pressing special again detonates, stops sprites) Super: Stasis Explosion (same effect, more powerful, centred on ship) --- Thunderblade --- Primary Weapon: Bullets (flies in a straight line) Special: Lightning Bolt (short range weapon) Super: none (for now it uses Arrow's super) --- Voidhar --- Primary Weapon: Null Wave Special: EMP (blast centred on ship, disables other ships's special and engine) Super: EM Blast (lasts longer, disables weapons as well) --- Vulcan --- Primary Weapon: Lava Special: Cluster Bombs (press special again to break the bomb up) Super: Bomb Eruption (fires bombs from its nose continously) --- Xbow --- Primary Weapon: Bolt Special: Deflector Shield (projectiles bounce off it) Super: Super Bolt (giant projectile)
atilaneves/gravastar
2D game inspired by Gravity Power, Sumer Smash Bros, and Star Control
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