Unity_MetaBalls_Liquids
A simple liquid simulation using MetaBalls.
Before
The basic MetaBalls are balls moving by simple math functions, good to quickly test the concepts but not easy to use right away.
After
The new MetaBalls are based on the same come with some improvements, such as gravity, collisions and grounded water effect (the metaballs "splash" when hitting the ground).
Credits
- Metaball implementation by Brian R. Cowan http://www.briancowan.net/
- Metaball tables at http://local.wasp.uwa.edu.au/~pbourke/geometry/polygonise/
- Examples at http://www.briancowan.net/unity/fx