auduno/clmtrackr

Custom mask with custom (adding) points-

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Hello!
I Created small modification to calculate custom points for insert mast (Start and End of face). I copy standard pmodel (model_pca_20_svm) and add "points" to connection to create "meshMask" in pModel.path.vertices. (and only there) , and I have a problem. Mask that i insert to user face (camera) before eye points is "upsite down" of orginal image (all looks like mirror reflection - see in pic).

Now my "mesh" face (without texture) looks this:

Mesh

Mask which i used :

Mask

And Result is :
Revert mask

There is no hair. everything works fine without custom points map.

Is any tutorial for Creating custom models or adding custom points in model? How can i Add "support" for custom points? Is any way to set in webGL that using all of mask?

clmtrack tools generate for mask strange points, when i add custom, my custom points is after custom points. so when i delete it, everything is ok.