augustpemberton's Stars
ryukau/VSTPlugins
Uhhyou Plugins VST 3 repository.
stechyo/godot-steam-audio
Immersive spatial audio extension for Godot, using Valve's SteamAudio
aubio/aubio
a library for audio and music analysis
sevagh/pitch-detection
autocorrelation-based O(NlogN) pitch detection
abi/secret-llama
Fully private LLM chatbot that runs entirely with a browser with no server needed. Supports Mistral and LLama 3.
Tremus/CPLUG
C wrapper for VST3, AUv2, CLAP audio plugin formats
open-webui/open-webui
User-friendly WebUI for LLMs (Formerly Ollama WebUI)
reuk/wayverb
This project is not under active development. Hybrid waveguide and raytracer for room acoustics on the GPU
sst/sst
SST v2
renderlet/wander
wander - the Wasm Renderer
roboflow/supervision
We write your reusable computer vision tools. 💜
vector-of-bool/cmrc
A Resource Compiler in a Single CMake Script
cradleapps/realtime_memory
A backfill for some C++17 pmr memory resources suitable for realtime use
slint-ui/slint
Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
webview/webview
Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).
maxgraf96/ultralight-juce
Integrating the Ultralight C++/HTML renderer with JUCE for prettier UIs.
hrvach/deskhop
Fast Desktop Switching Device
jatinchowdhury18/RTNeural
Real-time neural network inferencing
acamposuribe/p5.brush
Unlock custom brushes, natural fill effects and intuitive hatching in p5.js
Mozilla-Ocho/llamafile
Distribute and run LLMs with a single file.
hogliux/farbot
FAbian's Realtime Box o' Tricks
realtime-sanitizer/radsan
Central hub for RealtimeSanitizer and its associated tooling
sudara/melatonin_blur
Fast cross-platform CPU blurs and shadows for JUCE
mattdesl/canvas-sketch
[beta] A framework for making generative artwork in JavaScript and the browser.
marton78/pffft
A fork of Julien Pommier's Pretty Fast FFT (PFFFT) library, with several additions
mkkellogg/GaussianSplats3D
Three.js-based implementation of 3D Gaussian splatting
wanmeihuali/taichi_3d_gaussian_splatting
An unofficial implementation of paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering by taichi lang.
graphdeco-inria/gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
m-schuetz/compute_rasterizer
Rendering Point Clouds with Compute Shaders
kentaroy47/apple-lidar-stream
Stream Apple LiDAR (iPad/iPhone) data with open3d