/LowPolyWater

Water rending with sum of sines on with low poly style through flat shading. Tested on Unity 5.3.5f1

Primary LanguageC#MIT LicenseMIT

LowPolyWater

Small test with Unity shaders. Water rending with sum of sines (with sharpness variation) but low poly style through flat shading. Has specular shading, transparency and planar reflections for the water.

Screenshot