THIS PROJECT IS MAGRATING TO https://github.com/fredakilla/GPlayEngine
GPlay3D is C++ cross-platform game engine for creating 2D/3D games.
GPlay3D is based on the GamePlay 3D engine v3.0. This engine version principally replace the OpenGL 2.x backend to use the BGFX graphic framework. The purpose of this fork is also to continue the active development of this engine by fixing old issues, integrating new features and modern rendering techniques like deferred, PBR, screen space reflection, advanced post-processing effects, ...
- bgfx integration is completed and replace opengl calls.
- bgfx is currently forced to use the opengl driver because engine still use the old glsl shaders. A pass on shaders is planned to use the bgfx shader syntax to be fully compatible with others bgfx backends.
- Engine now use SDL2 by default to manage windows and inputs. Gamepad are not yet implanted.
- Lua is temporarily disabled to speed up the compilation during core dev phase.
- All previous samples and demo are now working with the new renderer.
- Only tested on Linux and Windows for now.
See wiki for more detailed build instructions.
- BGFX based rendering system.
- Scene graph system with support for lights, cameras, audio, physics, and drawables.
- Declarative scene, animation, particles and material bindings.
- Material system with built-in shader library (forward rendering).
- Post-processing.
- Physics using Bullet.
- Particle effects with built-in particle system or SPARK engine system.
- Height map based terrains with multiple surface layers and LOD.
- Easy-to-use sprite, tileset and text rendering.
- Declarative UI system supporing 2D/3D theme-able user interfaces.
- Nice, customizable and complete built-in 2D GUI, with buttons, lists, edit boxes, layout...
- ImGui GUI support.
- File watcher system for hot reloading (shaders, scripts...)
- Fully extensible animation system with skeletal character animation.
- Complete 3D audio system with WAV and OGG support.
- AI agent, state machine and messaging.
- Event messaging system.
- Full vector math library with 2D/3D math and visibility culling.
- Mouse, keyboard, touch, gestures and gamepad support.
- Lua script bindings and user binding generator tool.
- Binary encoding tool for creating optimized asset bundles for TTF fonts and 3D FBX assets.
- Documented using doxygen.
- Image supported format (DDS, KTX, PVR, JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC)
- 3D model supported format (FBX)