Pinned Repositories
cesium
An open-source JavaScript library for world-class 3D globes and maps :earth_americas:
CrowdsJS
Crowd Simulation with WebGL and Javascript
FLIP-PIC-Fluid-Solver
FLIP/PIC Fluid Solver
WebGL-Deferred-Shading
Project5B-WebGL-Deferred-Shading-with-glTF
WebGL-PIC-FLIP-Fluid
PIC/FLIP Fluid with WebGL
webgpu-samples
WebGPU Samples
webgpu-shader-editor
DevTools Extension which provides live WebGPU shader editing
webgpu-shader-module-transform
Javascript polyfill to support optional shader source and transform members for GPUShaderModule creation
dawn
Native WebGPU implementation. Mirror of https://dawn.googlesource.com/dawn
webgpu-samples
WebGPU Samples
austinEng's Repositories
austinEng/WebGL-PIC-FLIP-Fluid
PIC/FLIP Fluid with WebGL
austinEng/paracosm
Procedural 3D Tiles Provider
austinEng/3d-tiles-tools
Tools for debugging, analyzing, and validating 3D Tiles tilesets :vertical_traffic_light:
austinEng/ae-core
Core Utility Library for my C++ Projects
austinEng/flint
austinEng/nxt-visibility-buffer
austinEng/pathtracer
austinEng/Senior-Design
austinEng/cesium
An open-source JavaScript library for world-class 3D globes and maps :earth_americas:
austinEng/basis_universal
Basis Universal GPU Texture Codec
austinEng/CIS-566-Project-0
austinEng/cis519-final-project
austinEng/gcc-website
Main website for Grace Covenant Church
austinEng/graphics-core
austinEng/graphics-libs
CMake project to handle downloading and building external dependencies for my graphics projects
austinEng/mpm
austinEng/nxt-standalone
ANGLE-like library for Chromium's next-generation Web graphics API prototype.
austinEng/ProceduralCastle
Procedural Castle built in Houdini
austinEng/Project0-CUDA-Getting-Started-1
austinEng/Project1-Noise
CIS700 HW1 Base code -- create an animated 3D cloud with noise
austinEng/Project2-Toolbox-Functions
austinEng/Project3-LSystems
austinEng/Project5-Shaders
austinEng/Project6-RayMarching-Implicit-Surfaces
austinEng/shaderc
A collection of tools, libraries, and tests for Vulkan shader compilation.
austinEng/SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
austinEng/three-js-test
austinEng/vulkan-portability
austinEng/VulkanGrassRendering
Vulkan implementation of "Responsive Real-Time Grass Rendering for General 3D Scenes" by Jahrmann and Wimmer
austinEng/webgl-animometer
The WebGL test case extracted from the Animometer benchmark