/ghostown

Choose a Ghostie. Survive Ghostown, if able. This is a choose your own text based adventure game created in 4 days using vanilla JavaScript, CSS and HTML.

Primary LanguageJavaScriptMIT LicenseMIT

GhosTown

GhosTown is a text-based ghost-based role playing adventure game. You are presented with three ghosts to adventure with and each ghost has it's own attributes that will change the outcomes of your battles against enemies.

Getting Started

These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.

Prerequisites

You need a mouse, keyboard and the interwebs.

Give examples

Installing

A step by step series of examples that tell you have to get a development env running

Say what the step will be

Give the example

And repeat

until finished

End with an example of getting some data out of the system or using it for a little demo

Running the tests

Explain how to run the automated tests for this system

Break down into end to end tests

Explain what these tests test and why

Give an example

And coding style tests

Explain what these tests test and why

Give an example

Deployment

Add additional notes about how to deploy this on a live system

Built With

  • Atom - The text editor used, as required by Code Fellows
  • Feather Icons - Open source icons used in our project

Powered by

  • Apples, trail mix and Soylent.

Contributing

Please contact us if interested in contributing.

Versioning

We use GitHub for versioning. For the versions available, see the tags on this repository.

Authors & Contributors

License

This project is licensed under the MIT License - see the LICENSE.md file for details

Music Acknowledgments

  • Landing Page Background Music: 8-bit-Arcade4-nosfx - Link
  • Game Page Background Music: Little Swans Game - Link
  • Entry Boss Music: Fashion - Link
  • Mid-level Bosses Music: Break A Leg - Link
  • Final Boss Music: Power Up - Link
  • Custom SFX generated via Chiptone

Acknowledgments

  • Hat tip to Alex Katz whose walk through on building a customer HTML5 audio player was most helpful in constructing our audio player.
  • Inspiration
  • etc