GhosTown is a text-based ghost-based role playing adventure game. You are presented with three ghosts to adventure with and each ghost has it's own attributes that will change the outcomes of your battles against enemies.
These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.
You need a mouse, keyboard and the interwebs.
Give examples
A step by step series of examples that tell you have to get a development env running
Say what the step will be
Give the example
And repeat
until finished
End with an example of getting some data out of the system or using it for a little demo
Explain how to run the automated tests for this system
Explain what these tests test and why
Give an example
Explain what these tests test and why
Give an example
Add additional notes about how to deploy this on a live system
- Atom - The text editor used, as required by Code Fellows
- Feather Icons - Open source icons used in our project
- Apples, trail mix and Soylent.
Please contact us if interested in contributing.
We use GitHub for versioning. For the versions available, see the tags on this repository.
- David A. Lindahl - Contributor - David's GitHub
- Max McFarland - Contributor - Max's GitHub
- Shayne Reed Smith - Contributor - Shayne's GitHub
This project is licensed under the MIT License - see the LICENSE.md file for details
- Landing Page Background Music: 8-bit-Arcade4-nosfx - Link
- Game Page Background Music: Little Swans Game - Link
- Entry Boss Music: Fashion - Link
- Mid-level Bosses Music: Break A Leg - Link
- Final Boss Music: Power Up - Link
- Custom SFX generated via Chiptone
- Hat tip to Alex Katz whose walk through on building a customer HTML5 audio player was most helpful in constructing our audio player.
- Inspiration
- etc