Fast, small color manipulation and conversion for JavaScript. TinyTinyColor is allows many forms of input, while providing color conversions and other color utility functions. It has no dependancies.
TinyTinyColor is derived from TinyColor, with the less useful parts (like named colors) removed.
tinytinycolor("#000");
tinytinycolor("000");
tinytinycolor("#f0f0f6");
tinytinycolor("f0f0f6");
tinytinycolor("#88f0f0f6");
tinytinycolor("88f0f0f6");
tinytinycolor("rgb (255, 0, 0)");
tinytinycolor("rgb 255 0 0");
tinytinycolor("rgba (255, 0, 0, .5)");
tinytinycolor({ r: 255, g: 0, b: 0 });
tinytinycolor.fromRatio({ r: 1, g: 0, b: 0 });
tinytinycolor.fromRatio({ r: .5, g: .5, b: .5 });
tinytinycolor("hsl(0, 100%, 50%)");
tinytinycolor("hsla(0, 100%, 50%, .5)");
tinytinycolor("hsl(0, 100%, 50%)");
tinytinycolor("hsl 0 1.0 0.5");
tinytinycolor({ h: 0, s: 1, l: .5 });
tinytinycolor("hsv(0, 100%, 100%)");
tinytinycolor("hsva(0, 100%, 100%, .5)");
tinytinycolor("hsv (0 100% 100%)");
tinytinycolor("hsv 0 1 1");
tinytinycolor({ h: 0, s: 100, v: 100 });
<script type='text/javascript' src='tinytinycolor.js'></script>
<script type='text/javascript'>
var t = tinytinycolor("#ff0000");
t.toHex() // "ff0000"
t.toHexString() // "#ff0000"
t.toHex8() // "ffff0000"
t.toHex8String() // "#ffff0000"
t.toRgb() // {"r":255,"g":0,"b":0} or {"r":255,"g":0,"b":0,"a":0.5}
t.toRgbString() // "rgb(255, 0, 0)" or "rgba(255, 0, 0, 0.5)"
t.toPercentageRgb() // {"r":100,"g":0,"b":0} or {"r":100,"g":0,"b":0,"a":0.5}
t.toPercentageRgbString() // "rgb(100%, 0%, 0%)" or "rgba(100%, 0%, 0%, 0.5)"
t.toHsv() // {"h":0,"s":1,"v":1}
t.toHsvString() // "hsv(0, 100%, 100%)"
t.toHsl() // {"h":0,"s":1,"l":0.5}
t.toHslString() // "hsl(0, 100%, 50%)"
t.toName() // "red"
t.toString(/* format */) // "red"
t.toFilter()
</script>
tinytinycolor
may also be included as a node module like so:
npm install tinytinycolor
Then it can be used:
var tinytinycolor = require("./tinytinycolor");
The string parsing is very permissive. It is meant to make typing a color as input as easy as possible. All commas, percentages, parenthesis are optional, and most input allow either 0-1, 0%-100%, or 0-n (where n is either 100, 255, or 360 depending on the value).
HSL and HSV both require either 0%-100% or 0-1.
RGB input requires either 0-255 or 0%-100%.
If you call tinytinycolor.fromRatio
, RGB input can also accept 0-1
Here are some examples of string input:
#fff
fff
#ffffff
ffffff
#ffffffff
ffffffff
rgb(255, 0, 0)
rgb 255 0 0
hsl(0, 100, 50)
hsl 0 100 50
hsv(0, 100%, 100%)
hsv(0, 100, 100)
hsv 0 100 100
If you are calling this from code, you may want to use object input. Here are examples of the different types of accepted object inputs:
{ r: 255, g: 0, b: 0 }
{ r: 255, g: 0, b: 0, a: .5 }
{ h: 0, s: 100, l: 50 }
{ h: 0, s: 100, v: 100 }
// etc...
tinytinycolor.equals(color1, color2)
Modification functions may take an amount
variable from 0 - 100, indicating how much the effect should be applied.
tinytinycolor.lighten(color, amount = 10)
tinytinycolor.darken(color, amount = 10)
tinytinycolor.desaturate(color, amount = 10)
tinytinycolor.saturate(color, amount = 10)
tinytinycolor.greyscale(color)
Combination functions return an Array of TinyTinyColor objects.
tinytinycolor.analogous(color, results = 6, slices = 30)
tinytinycolor.complement(color)
tinytinycolor.monochromatic(color, results = 6)
tinytinycolor.splitcomplements(color)
tinytinycolor.triad(color)
tinytinycolor.tetrad(color)