tabs along bottom for recent buffer names
tilesets and other things to go dockably in the sidebar
better navigation of the entire scene
main needs to be wrapped in (sb-int:with-float-traps-masked
(:invalid :inexact :divide-by-zero) (main)) to avoid those
design a level layout for 2x0ng using the nice editor, with designated open areas and forth words to be executed upon loadout
no chevrons, but still black holes
black hole floats on its own, can be kicked into the enemies
level 1: destroy all enemies
level 2: destroy all enemies, some are locked
black holes grow and emit radiation when something falls in
method to broadcast a message to all objects in local world (such as “loadout/generate”)
merge Minibuffer and sidebar into a xiki-style shell?
buffer contents can be a shell, but sidebar is a shell
shell defaults to window size, scroll with mousewheel
minibuffer–> a small shell? Shell buffer in xiki style
command-string-handler-function <------ type a word any word, anything-style completion
better error handling at prompt
what i really want to do is run through with M-x checkdoc
Fare’s idea: release basic engine with a pack of sample remixable games
[#A] GET COMMAND PROMPT WORKING PROPERLY and USEFULLY
integrate notifications into the mix.
review notifications code
always notify in minibuffer
serialized global input history via hotkeys
click commands to copy to minibuffer for modification/execution
SIDEBAR
allow multiple pages in sidebar, with hotkey switch Alt-n Alt-p
[#C] halo/selection shown as blinking corners when not near pointer
,
show stack/status in sidebar as part of minibuffer?
- making objects in place via Lisp commands
- rename buffer
- using handle to eval objects
- save project
tracers who leave killing wires at 8 angles
simple arrows/spacebar controls
fatter chunky pixel world, atari 8-bit style
fatblocks in various colors
use Xalcyon themes during generation
puck can bounce between N multiple enemies before returning, or perhaps release spacebar to return?
monitor in red/purple state simply grows and kamikazes
(rename (current-buffer) “”)
[#C] rectangle select using mouse+modkey
glitchy purplegreen ghost, big boss (hazard)
he spawns bullets and/or babyghosts
enemy guy who steals ball
fix ball getting stuck when it can’t get to targeted enemy
randomly tweaking positions after #’horizontally or #’vertically
title screen and copyright
fix scroll jitter of player guy i need to match it to his movement speed, because right now both are moving in slightly different sized jumps
display how-to-restart message when you die
bricks and anti-bricks, which block when colored properly, but not otherwise
black hole slowly spews enemies
brick guns fire colored bricks which smash (they paint any hit objects)