The VR task includes the representation of two virtual arms in a multimodal 3D environment and it was designed for a bi-manual task (see Figure). In addition, an adaptation of Graz visualization is pressent, displaying the traditional arrows-and-bars feedback that are used in current MI training.
- Oculus Rift DK1
- Leap Motion Controller
- Majority of EEG systems
##Video## *https://www.youtube.com/watch?v=3tBIDN4uskQ
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Athanasios Vourvopoulos, Sergi Bermudez i Badia (2016) Motor priming in virtual reality can augment motor-imagery training efficacy in restorative brain-computer interaction : a within-subject analysis Journal of NeuroEngineering and Rehabilitation 13.
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A Vourvopoulos, J E M Cardona, S Bermudez i Badia (2015) Optimizing motor imagery neurofeedback through the use of multimodal immersive virtual reality and motor priming In: Virtual Rehabilitation Proceedings (ICVR), 2015 International Conference on 228-234.