CBZT ---- CBZT is a PONG clone written from scratch in Python. It uses pygame for graphics end user input. No story about kidnapped people, glory, or adventure. This is just a game. THE NAME -------- A few years ago me and grul had nothing to do, because internet was broken due to some hurricane, flood, or simple Swedish thunder storm. So we decided to code PONG in C and OpenGL. After a few hours we had a working game; all coded with pure skills and no internet access. We named the game POMG, a recursive acronym for POMG OMG. The CBZT name comes from the ROT13 encoded word POMG. (The ROT13 encoding of PONG, although simpler to pronounce, did not match the my crazyness.) FEATURES -------- CBZT features single player and local multiplayer game modes right now. CBZT comes complete with weird ball bounce bugs as well as other possible quirks which I did not have the time or energy to fix. CONTROLS -------- PLAYER 1 UP : W DOWN : S PLAYER 2 UP : UP ARROW DOWN : DOWN ARROW Use directional controls to move the paddle up and down. ESCAPE usually gets you back. RESOURCES --------- CBZT source repository is available at http://github.com/avtobiff/cbzt To checkout the sources do git clone git://github.com/avtobiff/cbzt.git LICENSE ------- CBZT is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. CBZT is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with CBZT. If not, see <http://www.gnu.org/licenses/>. Copyright © Per Andersson 2009 -- Per Andersson <avtobiff@gmail.com> Fri, 14 Aug 2009 15:27:04 +0200