XMeshMY is a Maya plugin that enables loading and saving geometry in the XMesh file format in Autodesk Maya.
The official documentation for the plugin can be found here.
We welcome you to use the GitHub issue tracker to report bugs or suggest features.
When filing an issue, please check existing open, or recently closed, issues to make sure somebody else hasn't already reported the issue. Please try to include as much information as you can. Details like these are incredibly useful:
- A reproducible test case or series of steps
- The version of our code being used
- Any modifications you've made relevant to the bug
- Anything unusual about your environment or deployment
If you discover a potential security issue in this project we ask that you notify AWS/Amazon Security via our vulnerability reporting page. Please do not create a public github issue.
Contributions to XMeshMY are encouraged. If you want to fix a problem, or want to enhance the library in any way, then we are happy to accept your contribution. Information on contributing to XMeshMY can be found in CONTRIBUTING.md.
This project has adopted the Amazon Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opensource-codeofconduct@amazon.com with any additional questions or comments.
See the LICENSE file for our project's licensing. We will ask you to confirm the licensing of your contribution.
We may ask you to sign a Contributor License Agreement (CLA) for larger changes.