axefrog/Grasshopper
Grasshopper is a code-first 3D game engine written entirely in C# and .Net.
C#NOASSERTION
Issues
- 1
is this still maintained?
#30 opened by asebak - 0
Investigate/implement lighting
#2 opened by axefrog - 1
Procedural Samples
#27 opened by axefrog - 0
Implement core samples
#1 opened by axefrog - 1
- 1
Alternate render targets and dynamic textures
#3 opened by axefrog - 0
Create a common shader language
#28 opened by axefrog - 0
Occlusion culling
#17 opened by axefrog - 0
Flow-style material builder interface
#26 opened by axefrog - 0
Create documentation site
#25 opened by axefrog - 0
Automatically build Grasshopper into a NuGet package in the base Grasshopper folder
#24 opened by axefrog - 0
Oculus Rift DK2+ support
#23 opened by axefrog - 0
Grasshopper.Vectors
#22 opened by axefrog - 0
- 0
Use of compute shaders for fast processing
#20 opened by axefrog - 0
Physics/bones/ragdoll
#19 opened by axefrog - 0
Animation system
#18 opened by axefrog - 0
Frustum culling
#16 opened by axefrog - 0
Implement level-of-detail rendering for meshes
#15 opened by axefrog - 0
Grasshopper.Text (via SharpFont)
#14 opened by axefrog - 0
- 0
Improve file system handling
#12 opened by axefrog - 0
Load meshes from disk
#11 opened by axefrog - 0
Media export
#10 opened by axefrog - 0
Implement fullscreen toggle
#9 opened by axefrog - 0
Add code to determine device capabilities
#8 opened by axefrog - 0
- 0
Use the engine to procedurally generate assets and make a sample to demonstrate this functionality
#6 opened by axefrog - 0
Create a sample demonstrating a simple "micro" scene of a grassy field with a few trees and rocks
#5 opened by axefrog