This version is specialized to import World of Warplanes models(which still use *.primitives from original BigWorld engine) to Blender 2.91 Difference from original primitive converter:
- ignore more than one primitive group (typical for LOD0-LOD2)
- use material if it's already exist in scene
- set hierarchy correctly
- set objects position/rotations/scale correctly (i.e. not required manual assembly of airplane)
This is a Blender addon designed to be able to import and export World of Warships' .primitives+.visual files, designed for mod authors.
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In order to add addons to Blender, first you need to locate your
addons_contrib
folder. Depending on how you installed Blender, it can be located in different places.- If you installed Blender with the installer, like most people, then you can open the
addons_contrib
folder atC:Program Files\Blender Foundation\Blender x.xx\x.xx\scripts\addons_contrib
- If you built Blender with Visual Studio, then you can open the
addons_contrib
folder atC:\blender-git\build_windows_x64_vc16_Release\bin\Release\x.xx\scripts\addons_contrib
, provided you followed this tutorial. If you didn't, I assume you are very experienced and already know where it is.
- If you installed Blender with the installer, like most people, then you can open the
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Now, download the repository and copy the
io_mesh_geometry
folder to theaddon_contrib
folder. -
Finally, start Blender and open the Preferences.
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Click on the Add-ons tab located on the left.
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Click on the Testing option at the top.
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You should see the addon now, and need to click the checkmark to enable it.
If you use MacOS or Linux, take a look at this documentation to install an addon from the application.
UPDATE: This project will not be maintained anymore. This is because Wargaming is now using .geometry and will remove .primitive functionality. I have created a new repository for my .geometry converter project