Text based adventure game
To finish the game, after all the monsters in the war zones are cleared : |
The region-specific reward must be added to the player's inventory. |
If the player can collect all the prizes and return to the "Safe House", s/he win the game. |
In addition, it is not possible to re-enter the region where the award was won. |
When the player encounters a monster, who will make the first move must be determined by 50% chance. |
Regional |
Prize |
Monster |
Cave |
Food |
Zombie (1-3) |
Forest |
Wood |
Vampire(1-3) |
River |
Water |
Bear (1-3) |
Mine |
Money, Weapons or Armor |
Snake (1-5) |
Monsters |
DAMAGE |
HEALTH |
MONEY |
Snake |
Random (between 3 and 6) |
12 |
None (Probability of gaining items instead) |
Bear |
7 |
20 |
12 |
Vampire |
4 |
14 |
7 |
Zombie |
3 |
10 |
4 |
Weapons |
DAMAGE |
MONEY |
Handgun |
2 |
25 |
Rifle |
7 |
45 |
Sword |
3 |
35 |
Armors |
DAMAGE |
MONEY |
Light |
1 |
15 |
Mid |
3 |
25 |
Heavy |
5 |
40 |
Characters |
DAMAGE |
HEALTH |
MONEY |
Samurai |
5 |
21 |
15 |
Archer |
7 |
18 |
20 |
Knight |
8 |
24 |
5 |
Items dropped from a defeated opponent in the mining area:
Chances of not winning anything : 45% |
Weapon Chance: 15% |
Rifle Chance of Winning 20% |
Sword Probability 30% |
Handgun Chances of Winning 50% |
Armor Probability : 15% |
Chance to Gain Heavy Armor 20% |
Medium Armor Chance 30% |
Chance to Gain Light Armor 50% |
Chances of earning Money : 25% |
10 Chances of Money 20% |
5 Chances of Money 30% |
1 Chance of Money 50% |