/AdventureGame

Text based adventure game

Primary LanguageJavaMIT LicenseMIT

AdventureGame

Text based adventure game

To finish the game, after all the monsters in the war zones are cleared :
The region-specific reward must be added to the player's inventory.
If the player can collect all the prizes and return to the "Safe House", s/he win the game.
In addition, it is not possible to re-enter the region where the award was won.
When the player encounters a monster, who will make the first move must be determined by 50% chance.

Battle Regions:

Regional Prize Monster
Cave Food Zombie (1-3)
Forest Wood Vampire(1-3)
River Water Bear (1-3)
Mine Money, Weapons or Armor Snake (1-5)

Monsters

Monsters DAMAGE HEALTH MONEY
Snake Random (between 3 and 6) 12 None (Probability of gaining items instead)
Bear 7 20 12
Vampire 4 14 7
Zombie 3 10 4

Weapons

Weapons DAMAGE MONEY
Handgun 2 25
Rifle 7 45
Sword 3 35

Armors

Armors DAMAGE MONEY
Light 1 15
Mid 3 25
Heavy 5 40

Characters

Characters DAMAGE HEALTH MONEY
Samurai 5 21 15
Archer 7 18 20
Knight 8 24 5

In mine area

Items dropped from a defeated opponent in the mining area:

Chances of not winning anything : 45%
Weapon Chance: 15%
Rifle Chance of Winning 20%
Sword Probability 30%
Handgun Chances of Winning 50%
Armor Probability : 15%
Chance to Gain Heavy Armor 20%
Medium Armor Chance 30%
Chance to Gain Light Armor 50%
Chances of earning Money : 25%
10 Chances of Money 20%
5 Chances of Money 30%
1 Chance of Money 50%