New Main repo https://github.com/AnimeEffectsDevs/AnimeEffects
A 2D animation tool which doesn't require a carefully thought-out plan.
It provides various animation functions based on deformation of polygon mesh.
Official Website:
http://animeeffects.org/en/
Unofficial AnimeEffects boards (but run by developers still has interest in AE.)
Discord: AnimeEffects Community Server (courtesy of @Jose-Moreno)
IRC: #animeeffects-dev on freenode (courtesy of @Larpon)
Note: For the present, there may be incompatible changes without notice in advance.
- Windows/Linux/Mac
- Qt5.14 or later
- MSVC2015/MinGW/GCC/Clang (32-bit or 64-bit)
- OpenGL4.0 CoreProfile or later
- On linux, you can check whether your graphics card supports OpenGL4.0 CoreProfile or not, run
glxinfo | grep "OpenGL core profile version"
on your terminal
- On linux, you can check whether your graphics card supports OpenGL4.0 CoreProfile or not, run
- FFmpeg (Please install ffmpeg on your own for video exporting, you can also place a ffmpeg executable in /tools.)
- first update and install dependencies:
sudo apt-get update
sudo apt-get upgrade
sudo apt-get install git gcc libglib2.0-0 qt5-default make
- first update and install dependencies:
sudo pacman -Syu
sudo pacman -S git gcc glib2 qt5 make
- clone AnimeEffects git repo and go to the "src" folder:
git clone https://github.com/herace/AnimeEffects
cd AnimeEffects/src
qmake AnimeEffects.pro
make
- When building is done, run AnimeEffects:
./AnimeEffects
- it's recommended that you use QtCreator for compilation:
Make sure you have the bin folder of your compiler of choice added to your path (MSVC recommended)
Clone the project and open "AnimeEffects.pro" using QtCreator
Compile the project on the release profile
Open your console of preference
Run "windeployqt.exe --release % Path to the compiled AnimeEffects folder %"
- When deployment is done, you may just run AnimeEffects.exe
If you have any issues feel free to ask questions on our Discord!