azeem/FogLoDOptimization
A Unity project where we would be exploring how to optimize LoD while rendering an object in scenes with fog occlusion, or translucent occlusions of similar kind
GLSL
No issues in this repository yet.
A Unity project where we would be exploring how to optimize LoD while rendering an object in scenes with fog occlusion, or translucent occlusions of similar kind
GLSL
No issues in this repository yet.