/GPU_Curve_Rendering

An implementation of Blinn-Loop algorithm that renders Bézier curves on GPU.

Primary LanguageC++

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An implementation of a SIGGRAPH paper:
Resolution Independent Curve Rendering using Programmable Graphics Hardware
by Charles Loop and Jim Blinn
SIGGRAPH 2005
http://dx.doi.org/10.1145/1073204.1073303


Note:

  1. This project was built with Qt 5.x and OpenGL.
  2. This is a Visual Studio 2010 project, so you need to use Windows. Luckily, you can easily port it to a Qt project by manually creating a .pro file.
  3. If you decide to use Visual Studio, you need Qt Visual Studio add-in.
  4. You also need Eigen Matrix Library (http://eigen.tuxfamily.org/index.php?title=Main_Page)