VR Apps Repo - Check out the different folders for code samples and getting started examples
As I learn VR with Javascript and Unity - I will share helpful tips to ease your transition into programming with VR and WebVR.
FYI: If your developing WebVR - You have to use Mozilla Nightly browser - as it will allow you to run the VR app on Vive, Oculus and others. You can enable WebVR on Chrome under chrome://flags - but this didnt work for me. Chromium also supports WebVR - but it had lag issues that Mozilla Nightly didnt have. Sevro browser also is said to support WebVR - but I had installation issues, and Mozilla Nightly worked fine for my needs.
VR Hardware: Vive Pro Processor: AMD Ryzen Threadripper Graphics: GeForce GTX 1080 Ti * 2
playcanvasHello Play Canvas- Javascript
- Hello World - Exploring the WebVR Potential
- Example courtesy of Play Canvas GitHub Examples
- Once loaded on browser - on the bottom right/left you will see headset 0 when no headset is found, it will change automatically to headset 1 when your compatible headset is connected
reactHello React 360- Javascript
- Demo is a 360 photo viewer using an array of images - you can add more images on client.js
- Once loaded on browser - on the bottom right/left you will see vr icon - click that to start connection with headset
aframehello A-FRAME- Javascript
- Demo example courtesy of A-FRAME Docs - checkout their site for lots of getting started examples
- Once loaded on browser - on the bottom right/left you will see vr icon - click that to start connection with headset
unityHello UNITY- C#
- TBA