Dynamic Walls - demo implementation

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In-game example

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(click to open)

About this repository

This demo project showcases dynamic walls whose sides adapt to the environment used in our upcoming game: Pelagos: Rise of Greece.

It contains a working example scene and commented source code. This project also uses techniques of Object Pooling and custom Frustum Culling, which can be viewed here: (https://github.com/keypax/object-pooling-in-unity-demo)

How it works

The idea behind it is very simple. Wall has 4 separate sides (front, right, back, left). If another wall is in front, disable the front side. The same for the second wall. If something is on the back of the wall: disable the back wall. Randomize a little for the prettier look and that's all ;)

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Requirements

Unity 2019.3.2: go to Unity download archive page and download Unity 2019.3.2 version.

Installation

Just download ZIP of this repo or use GIT client and open in Unity. That's all :)

Implementation

This is a demonstration of a solution that we're using in our project. This is not an out of the box plugin that you can download and make work in 2 minutes. In this example we're using Dependency Injection. We also try to use Unity components only if necessary.

It may be scary, but don't worry and take a look :)

Where to start

Good places to start understanding the code are:

Prefab:

Assets/Prefabs/Buildings/Wall.prefab

Code:

Buildings.Application.WallConfigurator

Buildings.Application.WallSidesUpdater

Buildings.Application.Spawners.WallSpawner

ObjectPooler.Application.Displayers.BuildingsDisplayer