/Mesh-Smoothing

A tool that using Sqrt3 and Catmull Clark subdivision algorithms, it also can convert triangle meshes to quad meshes.

Primary LanguageC++

CatmullClark-Sqrt3-Subdivision

You can find the converted & smoothed meshes in "result.off" file.

Also you can use this project for converting triangulated meshes to quadrated mesh by calling mesh->convertQuadbySplit() method after loading the quad mesh.

Catmull Clark Algorithm

To use it, load mesh with correct method ( use mesh->loadOffTriMesh("mesh.off") for triangulated meshes and use mesh->loadOffQuadMesh("mesh.off") for quad meshes)

If you loaded a triangulated mesh, call the mesh->convertQuadbySplit() method to continue.

Then use mesh->CatmullClarkSubdiv() for Catmull Clark algorithm. Each call corresponds one iteration.

Note: convertQuadbySplit() uses Catmull-Clark split method.

Here are some example results:

Cube:

Cube w/triangles converted to quads by split

### Man

Sqrt3 Subdivision Algorithm

To use it, load mesh with correct method ( use mesh->loadOffTriMesh("mesh.off") because this algorithm only works for triangulated meshes and I dont provide any conversion from quads to triangles right now)

Then use mesh->Sqrt3SubDiv for Sqrt3 Subdivision algorithm. Each call corresponds one iteration.

Here are some example results:

Coffee Cup

Horse