Vulkan compute shader version of Ray tracing in one weekend
Just experimenting with Vulkan compute shader & basic ray tracing.
Roughly following the tutorial "Ray tracing in 1 weekend" at https://raytracing.github.io/books/RayTracingInOneWeekend.html
Use at own risk, don't blame me if it breaks something!
Visual Studio 2019 c++ GLFW window interface.