LibGDX, game engine written in Java. KTX, Kotlin DSL for LibDGX.
Second tutorial in the LibGDX series, adapted for Kotlin. https://libgdx.info/basic-label/
If you are attempting to learn more about Kotlin and LibGDX this is a great second step, see previous solutions here: https://github.com/bajabob/libgdx-ktx-image-manipulation. This tutorial aims to teach you about LibGDX Fonts and Labels.
- BitmapFont
- TextureRegion
- FreeTypeFontGenerator
- Label
- Skin
- TrueTypeFont
Clone or download a zip of the project
From the root of the project, execute: ./gradlew :desktop:run