Multithreaded Marching Cubes algorithm implementation using Unity C# job system, compiled by Burst compiler
It can be used as a Unity Package, add the URL of the repository in your package manifest.json.
I need to benchmark it but it seems really fast...
Based on CUDA samples implementation : https://github.com/tpn/cuda-samples/blob/master/v8.0/2_Graphics/marchingCubes/marchingCubes_kernel.cu And VMD (Visual Molecular Dynamics) implementation : https://www.ks.uiuc.edu/Research/vmd/
- Implement an exclusive scan using Unity job system, right now this is the slowest part (because done in serial) but should be the fastest
Feel free to add more...
Pull requests + Issues tracking are more than welcome ! I am also curious to know how it is used :)