A C++ library for event-driven asynchronous multi-threaded programming.
- Object oriented
- Small and easy to integrate
- Header only
- Asynchronous programming
- Multithread
- Asynchronous timer functions: interval, timeout
- Typed events (on, emit)
- Event loops
- Parallel execution loops
Just download the latest release and unzip it into your project.
#include "asynco/lib/asynco.hpp" // asynco(), wait()
#include "asynco/lib/event.hpp" // event
#include "asynco/lib/rotor.hpp" // interval, timeout
#include "asynco/lib/runner.hpp" // on_async
using namespace marcelb;
#ifndef ON_RUNNER
#define ON_RUNNER
runner on_async;
#endif
Time asynchronous functions
// start interval
interval inter1 ([]() {
cout << "Interval 1" << endl;
}, 1000);
// stop interval
inter1.clear();
// start timeout
timeout time1 ( [] () {
cout << "Timeout 1 " << endl;
}, 10000);
// stop timeout
time1.clear();
Make functions asynchronous
/**
* Put task directly and get returned value - it is not recommended to use it
*/
auto res1 = on_async.put_task( [] () {
cout << "Not except " <<endl;
throw string ("Is except!");
});
try {
res1.get();
} catch (const string except) {
cout << except << endl;
}
/**
* Run an lambda function asyncronic
*/
asynco( []() {
sleep_for(2s); // only for simulating long duration function
cout << "asynco" << endl;
return 5;
});
/**
* Run not lambda function
*/
void notLambdaFunction() {
cout << "Call to not lambda function" << endl;
}
asynco (notLambdaFunction);
/**
* Run class method
*/
class clm {
public:
void classMethode() {
cout << "Call class method" << endl;
}
};
clm classes;
asynco( [&classes] () {
classes.classMethode();
});
/**
* Wait after runned as async
*/
auto a = asynco( []() {
sleep_for(2s); // only for simulating long duration function
cout << "asynco" << endl;
return 5;
});
cout << wait(move(a)) << endl;
/**
* Wait async function call and use i cout
*/
cout << wait(asynco( [] () {
sleep_for(chrono::seconds(1)); // only for simulating long duration function
cout << "wait end" << endl;
return 4;
})) << endl;
/**
* Sleep with timeout sleep implement
*/
void sleep_to (int _time) {
promise<void> _promise;
timeout t( [&]() {
_promise.set_value();
}, _time);
return _promise.get_future().get();
}
sleep_to(3000);
/**
* Catch promise reject
*/
void promise_reject (int _time) {
promise<void> _promise;
timeout t( [&]() {
try {
// simulate except
throw runtime_error("Error simulation");
_promise.set_value();
} catch (...) {
_promise.set_exception(current_exception());
}
}, _time);
return _promise.get_future().get();
}
try {
promise_reject(3000);
} catch (runtime_error err) {
cout<< err.what() << endl;
}
Events
/**
* initialization of typed events
*/
event<int, int> ev2int;
event<int, string> evintString;
event<> evoid;
ev2int.on("sum", [](int a, int b) {
cout << "Sum " << a+b << endl;
});
evintString.on("substract", [](int a, string b) {
cout << "Substract " << a-stoi(b) << endl;
});
evoid.on("void", []() {
cout << "Void emited" << endl;
});
sleep(1);
/**
* Emit
*/
ev2int.emit("sum", 5, 8);
sleep(1);
evintString.emit("substract", 3, to_string(2));
sleep(1);
evoid.emit("void");
Extend own class whit events
class myOwnClass : public event<int> {
public:
myOwnClass() : event() {};
};
myOwnClass myclass;
timeout t( [&] {
myclass.emit("constructed", 1);
}, 200);
myclass.on("constructed", [] (int i) {
cout << "Constructed " << i << endl;
});
For support and any feedback, contact the address: marcelb96@yahoo.com.
Contributions are always welcome!
Feel free to fork and start working with or without a later pull request. Or contact for suggest and request an option.