A hardware accelerated ray tracer based on a simple version of Ray Tracing in One Weekend. Currently, only the intersect
function has been accelerated. This is a work in progress and only functions as an example for now. Written in C++ and Verilog.
- Icarus Verilog for Verilog simulation
- g++ for C++ compilation
To run the equivalence tests first run
sh test_prep.sh
Then run
sh intersect_tests/run_tbs.sh