This script is used for generating voronoi sketches in Autodesk Fusion 360. Once created, these sketches may then be used for creating or modifying models.
![Image of Voronoi 256 Cell Sample] (./resources/Voronoi-256-Cells-Brass-sm.png) ![Image of Voronoi 128 Cell Sample] (./resources/Voronoi-128-Cells-Copper-sm.png)
Copy the "Fusion360Voronoi" folder into your Fusion 360 "My Scripts" folder. You may find this folder using the following steps:
- Start Fusion 360 and then select the File -> Scripts... menu item
- The Scripts Manager dialog will appear and display the "My Scripts" folder and "Sample Scripts" folders
- Select one of the "My Scripts" files and then click on the "+" Details icon near the bottom of the dialog.
- If there are no files in the "My Scripts" folder then create a default one.
- Click the Create button, select JavaScript, and then OK.
- With the user script selected, click the Full Path "..." button to display a file explorer window that will display the "My Scripts" folder
- Copy the Voronoi folder into this location
For example, on my Mac the folder is located in:
/Users/USERNAME/Library/Application Support/Autodesk/Autodesk Fusion 360/API/Scripts
- Run the "Voronoi" script from the Script Manager
- The settings dialog will be shown. Adjust to your preferences:
- Edge Style: Straight or Curved edges
- Number of Cells (2-256) : Number of cells created in the sketch
- Pattern width : Width of the area filled with cells
- Pattern height : Height of the area filled with cells
- % to scale cells (10-100) : Percentage to scale down each of the cells
- Click OK to generate the sketch
Note that a large number (> 128) of cells may take a while to generate (sometimes several minutes).
Once the voronoi sketch is created I will usually project the geometry onto a surface and then modify from there. Note that projecting onto a curved surface will not work at this time. In this case I'll use push/pull on the voronoi geometry to modify existing models. The image above was created using this method and a 128 cell voronoi pattern.
Examples posted on my Fusion 360 project gallery.
- One cell may not be filled after generation. Adjusting a control point then forces it to fill.
- Large cell counts may cause a long generation time.
- It's not possible to adjust the spline's knots and strengths therefore the curves don't conform as close as they should. The "% Scale Cell" value is a workaround for this. Scaling down the cells reduces the possible overlap of the cells.
This code makes use of the Raymond Hill's well done Javascript-Voronoi code: https://github.com/gorhill/Javascript-Voronoi