/pbrt-rs

Physically Based Raytracing Renderer written in Rust

Primary LanguageRust

pbrt-rs

WORK IN PROGRESS

Physically Based Raytracing Renderer written in Rust

Based on:

Current progress

presentation

TODO

  • global illumination / ambient light
  • better code structure
  • depth of field
  • improved parallelization (not per pixel but per tile (Bound2), will minimize load balancing overhead)