barnabasbartha
Full Stack developer, TypeScript, React, Angular, Three.js, Unity, clean code, architecture, performance optimization, game dev enthusiast.
hi.healthBudapest
Pinned Repositories
barnabasbartha
gomoku
c++ basic gomoku with ai
shared_preferences_settings
Flutter Settings Screen with Shared Preferences
Threejs-Portal
Experiment with WebGL, Three.js, OffscreenCanvas with Web Worker, stencil buffer and an event-driven architecture using RxJs with a DI lib.
Unity-Flying-Island
A relaxing low poly flying island with a windmill, pine trees, grass and clouds.
Unity-Lighthouse
Unity-Marching-Cubes
Terrain editor experiment using Marching Cubes algorithm in Compute Shader.
Unity-URP-Portal
UnityUrpTest
the-big-cheese
Moon themed multiplayer destructible terrain shooter for Game Off 2020 on Itch.io using Phaser 3 and Heroku.
barnabasbartha's Repositories
barnabasbartha/Threejs-Portal
Experiment with WebGL, Three.js, OffscreenCanvas with Web Worker, stencil buffer and an event-driven architecture using RxJs with a DI lib.
barnabasbartha/shared_preferences_settings
Flutter Settings Screen with Shared Preferences
barnabasbartha/Unity-Marching-Cubes
Terrain editor experiment using Marching Cubes algorithm in Compute Shader.
barnabasbartha/Unity-Flying-Island
A relaxing low poly flying island with a windmill, pine trees, grass and clouds.
barnabasbartha/Unity-URP-Portal
barnabasbartha/barnabasbartha
barnabasbartha/gomoku
c++ basic gomoku with ai
barnabasbartha/Unity-Lighthouse
barnabasbartha/UnityUrpTest