Pinned Repositories
BumperCars
CS499-PathTracer
CS 499 Path Tracer is my independent study on progressive, Monte Carlo path tracing. Currently the path tracer can render spheres and planes with full global illumnation.. The BRDF used is currently Cook-Torrance and the algorithm is made parallel on a per pixel basis.
darktable
darktable is an open source photography workflow application and raw developer
dear-imgui-hdrp
ds_extract_and_pack
Dark Souls tool to unpack and repack data files
EngineArchitectureBookClub
GGJ2021
NesEmu
RenderingEngine
This is a deferred rendering engine written in c++ and opengl. The pipeline is based on Disney's Wreck-it-Ralph paper and Epic's PBR in unreal 4 paper.
SDGJ2017
barrypevans's Repositories
barrypevans/RenderingEngine
This is a deferred rendering engine written in c++ and opengl. The pipeline is based on Disney's Wreck-it-Ralph paper and Epic's PBR in unreal 4 paper.
barrypevans/CS499-PathTracer
CS 499 Path Tracer is my independent study on progressive, Monte Carlo path tracing. Currently the path tracer can render spheres and planes with full global illumnation.. The BRDF used is currently Cook-Torrance and the algorithm is made parallel on a per pixel basis.
barrypevans/BumperCars
barrypevans/darktable
darktable is an open source photography workflow application and raw developer
barrypevans/dear-imgui-hdrp
barrypevans/ds_extract_and_pack
Dark Souls tool to unpack and repack data files
barrypevans/EngineArchitectureBookClub
barrypevans/GGJ2021
barrypevans/NesEmu
barrypevans/SDGJ2017
barrypevans/SDGJ2018
barrypevans/SDGJ2020
San Diego Game Jam 2020
barrypevans/SDGJ2023
barrypevans/stb
stb single-file public domain libraries for C/C++