AnimationPath Animator is a path animator extension for Unity 5.
Licensed under MIT license. See LICENSE file in the project root.
- Linear and Bezier paths
- Custom rotation, animation speed and tilting
- Wrap modes: Once, Loop and PingPong
- Rotation by following target object
- Rotation by looking ahead of the path
- Autoplay, play with delay
- Position and rotation lerp
- Realtime animation preview in edit and play mode
- Editing path in play mode
- Custom node events
- Synchronizing multiple animators
- Synchronizing animation with music
- Comfortable keyboard shortcuts
- Ability to fully customize shortcuts and other advanced options
- Playback control with API
- Node export as transforms
- Separate path asset file for every path
- Separate config asset files
- Quick Start tutorial on youtube
- Example scenes
- API reference documentation
- Clone repository (or extract zip package) to any location in
Assets
folder. - Go to
AnimationPathAnimator
folder and runExamples.unitypackage
to extract example assets. - Go to
Assets/AnimationPathAnimator_examples
folder and open example scene. - Enter play mode to start animation or select
*Path
game object to edit path in the scene.
L
Jump to next node.H
Jump to previous node.K
Long jump forward.J
Short jump forward.Alt + H
Jump to the beginning.Alt + L
Jump to the end.Alt + K
Small jump forward.Alt + J
Small jump backward.Space
Play/pause animation (only in play mode).
Just create an issue and I'll do my best to help.
Pull requests, ideas, questions and any feedback at all are welcome.
Example: v0.2.3f1
0
Introduces breaking changes.2
Major release. Adds new features.3
Minor release. Bug fixes and refactoring.f1
Quick fix.