/AnimationPathAnimator

Path animator for Unity

Primary LanguageC#MIT LicenseMIT

README

AnimationPath Animator is a path animator extension for Unity 5.

Licensed under MIT license. See LICENSE file in the project root.

AnimationPath Tools

Features

  • Linear and Bezier paths
  • Custom rotation, animation speed and tilting
  • Wrap modes: Once, Loop and PingPong
  • Rotation by following target object
  • Rotation by looking ahead of the path
  • Autoplay, play with delay
  • Position and rotation lerp
  • Realtime animation preview in edit and play mode
  • Editing path in play mode
  • Custom node events
  • Synchronizing multiple animators
  • Synchronizing animation with music
  • Comfortable keyboard shortcuts
  • Ability to fully customize shortcuts and other advanced options
  • Playback control with API
  • Node export as transforms
  • Separate path asset file for every path
  • Separate config asset files
  • Quick Start tutorial on youtube
  • Example scenes
  • API reference documentation

Video Teaser

Resources

Quick Start

  • Clone repository (or extract zip package) to any location in Assets folder.
  • Go to AnimationPathAnimator folder and run Examples.unitypackage to extract example assets.
  • Go to Assets/AnimationPathAnimator_examples folder and open example scene.
  • Enter play mode to start animation or select *Path game object to edit path in the scene.

Shortcuts

  • L Jump to next node.
  • H Jump to previous node.
  • K Long jump forward.
  • J Short jump forward.
  • Alt + H Jump to the beginning.
  • Alt + L Jump to the end.
  • Alt + K Small jump forward.
  • Alt + J Small jump backward.
  • Space Play/pause animation (only in play mode).

Help

Just create an issue and I'll do my best to help.

Contributions

Pull requests, ideas, questions and any feedback at all are welcome.

Versioning

Example: v0.2.3f1

  • 0 Introduces breaking changes.
  • 2 Major release. Adds new features.
  • 3 Minor release. Bug fixes and refactoring.
  • f1 Quick fix.