A javascript game made using the HTML5 canvas, still in development but comes with (hopefully) a useful underlying engine self-made ( that probably still has a lot of errors but never mind :P), the game idea is a simple 2d platformer, the full details are still under development but will hopefully come into shape soon and the game will progress from therein.
######Live preview https://rawgit.com/basimkhajwal/TheZamboniChronicles/master/index.html
-Note this is not very accurate, updates may not be on there 100% of the time. For best results download the game, it will be hosted fully when it is complete.
######Current List Of Tasks To Do:
- Prevent pause movement
- Finish game states and managers
- Manage asset loading (images, sounds etc)
- Keyboard Input
- Mouse input
- Make a JSON level parser
- Make a 2d scene graph for GUI and base classes for rendering (Minimalistic at first, improve later)
- Tile map manager
- Make a physics engine & collision manager with gravity
- Fix function pointer collisions
- Make it side scrolling with bigger levels
- Add dumb enemies that move from side to side
- Parallax scrolling and background effects
- Clouds in the background
- Make moving platforms
- Fix platform force error
- Spikes to stand on
- Add force application to platforms
- Fix residual error in the pause thing
- Particle Effects
- Make side-checking enemies
- Refactor the world code and make smaller files
- Add coins
- Make particle effects more editable
- Add a HUD and make coins collectable
- Tutorial areas which show a text info
- Boss enemies
- Shooting enemies
- Make better player textures
- Add animation to the player movement
- Add animation to enemy movement
- Make an options screen
- Added cookied save games
###Possible Additions
- Lava that kills the player
- Water to swim in
- Enemies that move side to side
- Enemies that aim
- Moving platforms
- Balls that roll with rotations
- Gun for player
- Change player skin option
- More customisation option (customisation = good)
- Lighting, maybe a dark level where you get a torch or lantern
- Tutorial level, pop up hints, maybe with alert() that triggers in a certain place on the level