Issues
- 1
Replay files - changes that were not applied
#141 opened - 3
Unable to sense unit at location
#137 opened by hardik124 - 0
- 0
- 0
battlecode.sh -tv no longer display log
#142 opened by wizzup - 4
Better error handling in GameWorld::apply_turn
#127 opened by simonlindholm - 1
Replayer File / Research Completed Event
#103 opened - 1
Bananas map breaks the specifications
#126 opened by JBYoshi - 1
- 2
Things don't work on non-square maps
#133 opened by ygina - 1
Mars doesn't see units in space
#128 opened by simonlindholm - 1
Snipe doesn't work on earth
#117 opened by simonlindholm - 0
Add Mono
#115 opened by ILikeSocksOnSundays - 1
Fix travis
#24 opened by kazimuth - 0
- 0
Player sandboxing
#14 opened by kazimuth - 0
Partial state mirroring
#15 opened by kazimuth - 3
- 0
Better replay handling in GUI
#106 opened by kazimuth - 0
Windows batch scripts hang for no reason
#102 opened by kazimuth - 0
Rust support
#96 opened by kazimuth - 1
Internal Error: Unreachable Code
#93 opened by dmhacker - 0
- 0
Karbonite deposits
#70 opened by ygina - 0
Worker tree affects both build and repair health
#72 opened by ygina - 0
Revisit RNG seeding.
#59 opened by jbloxham - 0
Game End Conditions
#53 opened by ygina - 1
- 0
The Apocalype
#54 opened by ygina - 0
Use SmallVec<[T; 1]> where appropriate
#60 opened by kazimuth - 3
Map parsing/loading/creation/editing
#55 opened by ygina - 0
Unit Attacks and Death
#11 opened by kazimuth - 0
Visibility Checking
#13 opened by kazimuth - 0
Unit special abilities
#20 opened by kazimuth - 1
Worker abilities
#21 opened by kazimuth - 0
- 0
Knight passive damage reduction
#40 opened by jbloxham - 0
Ranger passive minimum range
#41 opened by jbloxham - 0
Mage passive splash damage
#42 opened by jbloxham - 1
Integer Array Communication
#19 opened by kazimuth - 0
Unit build logic
#16 opened by kazimuth - 1
Spatial Index
#12 opened by kazimuth - 0
Unit travel
#18 opened by kazimuth - 0
Indexing vectors with square brackets can panic
#10 opened by kazimuth