Pinned Repositories
ecs
A Go-implementation of the ECS (Entity-Component-System), focus on the development of game server.
Fantasy
C # Game Framework, but not limited to games. Can be used for non game business development
gameplay-ability-system-for-unity
Gameplay-Ability-System For Unity
UniJoystick
It is a powerful joystick and touchpad component for UGUI.
Unity-Async-UIFrame
简单易用的Unity异步UI框架。 足够轻量,无第三方依赖。 兼容多种资源管理系统(Addressable、YooAssets等)。支持使用HybridCLR热更新。 支持自动引用。 支持对UI面板的销毁控制,使内存优化更方便。 支持子UI,子子UI,子子子UI......
ecs
A Go-implementation of the ECS (Entity-Component-System), focus on the development of game server.
bazzisl's Repositories
bazzisl/ecs
A Go-implementation of the ECS (Entity-Component-System), focus on the development of game server.
bazzisl/Fantasy
C # Game Framework, but not limited to games. Can be used for non game business development
bazzisl/gameplay-ability-system-for-unity
Gameplay-Ability-System For Unity
bazzisl/UniJoystick
It is a powerful joystick and touchpad component for UGUI.
bazzisl/Unity-Async-UIFrame
简单易用的Unity异步UI框架。 足够轻量,无第三方依赖。 兼容多种资源管理系统(Addressable、YooAssets等)。支持使用HybridCLR热更新。 支持自动引用。 支持对UI面板的销毁控制,使内存优化更方便。 支持子UI,子子UI,子子子UI......
bazzisl/braid
Serverless game framework, borrowing the idea of actor model