A port of Maxilla's ofxPostGlitch for openFrameworks to Good Boy Digital's rather awesome pixi.js.
Get a feel for what you can do by watching Maxilla's demo: http://vimeo.com/58698980
Or twiddle the dials on this example. TODO: Update this demo to work with v3+ filters
#What you get A bunch of pixi.js filters roughly sliced into two categories.
- Convergence
- Glow
- Shaker
- CutSlider
- Twist
- Outline
- Noise
- SlitScan
- Swell
- Invert
- HighContrast
- BlueRaise
- RedRaise
- GreenRaise
- BlueInvert
- RedInvert
- GreenInvert
#Notes
- In general I've tried to remain true to the naming conventions in the original Maxilla shaders. They're a little bit nondescript - but hey, it's glitch right? Play with them and see what happens.
- Filters in pixi are basically fragment shaders with some varyings/uniforms exposed via some pixi.js code. TL;DR they only work with WebGL contexts.
#Todo/Things I won't get around to
- Build scripts.
- Some basic docs describing each filter and its properties.
- Rename properties to be a little more helpful.
- More basic examples.