Pinned Repositories
dimple
This project is an implementation of a physical dynamics environment which can be controlled via OSC, so that audio projects such as PureData can create physical objects in a virtual space, and then let them interact with each other, colliding and otherwise moving around. Data about objects' position and acceleration, for example, can be retrieved and then used to affect some sort of audio synthesis. This repository is a mirror of the main DIMPLE git repository hosted on idmil.org.
KochanekBartelsSpline
Mac Objective-C class using OpenGL to render a Kochanek Bartels Spline
MSAA-for-FxPlugs
Code elements to help setup OpenGL Multisample Full Screen Antialiasing (MSAA) in the context of an Apple FxPlug project
NodeWebba
Create Generative Music with Variable-Coupled Map Networks
bbattey's Repositories
bbattey/NodeWebba
Create Generative Music with Variable-Coupled Map Networks
bbattey/KochanekBartelsSpline
Mac Objective-C class using OpenGL to render a Kochanek Bartels Spline
bbattey/MSAA-for-FxPlugs
Code elements to help setup OpenGL Multisample Full Screen Antialiasing (MSAA) in the context of an Apple FxPlug project
bbattey/dimple
This project is an implementation of a physical dynamics environment which can be controlled via OSC, so that audio projects such as PureData can create physical objects in a virtual space, and then let them interact with each other, colliding and otherwise moving around. Data about objects' position and acceleration, for example, can be retrieved and then used to affect some sort of audio synthesis. This repository is a mirror of the main DIMPLE git repository hosted on idmil.org.