Riddl.js is a ReactJS mini-library for intuitively managing global state. It consists of four very simple parts: globalState
, setGlobalState
, connect
and Provider
.
globalState
is an object representing the state of your application.setGlobalState
is the declarative function for defining new states.connect
is a HoC which lets individual components communicate with the global stateProvider
is a wrapper component which houses the single source of truth (the global state) for your application;
npm install --save riddl-js
Riddl.js aims to make managing the state of an app as intuitive as that of a local component. Simply define your global state and inject it directly into your App:
// import the Provider component
import {Provider} from "riddl-js";
// define your global state
const globalState = {
loggedIn: false
}
// pass it to the provider via props
render(
<Provider globalState = {globalState}>
<App />
</Provider>
, document.getElementById("root"));
The connect
function simply provides the globalState
object and setGlobalState
function to any component via props automatically:
import {connect} from "riddl-js";
//The entire global state is available via props
const HomeScreen = props => (
<div>{props.loggedIn ? "Welcome Riddl user!" : "You are not logged in"}</div>
);
export connect(HomeScreen);
import {connect} from "riddl-js";
//Declaratively change state using `setGlobalState`
const Auth = props => (
<button onClick={() => props.setGlobalState({loggedIn: true})}>Login</button>
);
export connect(Auth);
setGlobalState
is really just the built-in React component method setState
bound to the <Provider>
. That means it works the exact same way in which you're already familiar. For example, if you need to access the previous state:
props.setGlobalState(prevState => ({foo: prevState.foo + "bar"}));
Same thing for callbacks:
props.setGlobalState({foo: "bar"}, () => props.setGlobalState({foo : "BAR"})));
One of the core principles of Flux and Redux is that state changes should be predictable and consistent. Promises make this especially challenging.
Fortunately, since Riddl exposes the actual setGlobalState
function to the scope of a connected component, making predictable state changes is trivial:
componentDidMount(){
this.props.setGlobalState({loading: true});
fetch('/data')
.then(response => return response.json())
.then(data => this.props.setGlobalState({data, loading: false}))
.catch(err => this.props.setGlobalState({err, loading: false}))
}
Riddl's connect
function is inspired from react-redux
. However it has been slightly condensed. By default the entire globalState
is provided via props. mapStateToProps
is an optional second parameter, which lets you extract a specific portion of the global state you need:
//globalState --> {portion: {foo: "bar"}, rest: {}}
const NeedsPartOfState = props => (
<div>
{props.foo}
</div>
)
export default connect(NeedsPartOfState, state => state.portion);
The third parameter (also optional) is a special object reserved for what are called transmitters.
//...
export default connect(MyComponent, null, {
transmitter1,
transmitter2,
transmitter3
});
Riddl transmitters are simply functions that return callbacks with setGlobalState
as a parameter. They are based on the redux-thunk
design of using dispatch
within asynchronous action creators:
// transmitters.js
export const coinflip = guess => setGlobalState => (
new Promise((res, rej)=>{
setGlobalState({result: "Flipping!!"});
let result = Math.random() < .5 ? "HEADS" : "TAILS";
setTimeout(()=> result === guess ? res("YOU WON!") : rej("YOU LOST!"), 1200);
})
.then(victory => setGlobalState({result:victory}))
.catch(defeat => setGlobalState({result:defeat}))
)
import {coinFlip} from "transmitters.js";
const Game = props => (
<div>
<button onClick={()=>props.coinflip("HEADS")}>Click to flip</button>
</div>
);
export default connect(Game, null, {coinflip});
const Score = props => (
<div>{props.result}</div>
);
export default connect(Score);
Notice in the example that the transmitter coinflip
is called from props
. This is because the connect
function is responsible for providing transmitters setGlobalState
before they are attached to props.
It is easiest to store your transmitters in a separate file and export them as needed. By design Riddl doesn't require a strict folder structure, but here is a simple example:
/src
/components
App.js
index.js
/transmitters
index.js
If you are finding yourself with lots of transmitters and a large state, consider breaking them up into separate files:
// /transmitters/auth.js
export const login = credentials => setGlobalState => {
//...
}
export const logout = () => setGlobalState => {
//...
}
export default {
isAuthenticated: false,
user: null
}
// /src/index.js
import auth from "./transmitters/auth.js";
import data from "./transmitters/data.js";
const globalState = {auth, data};
render(
<Provider globalState={globalState} >
<App />
</Provider>,
document.getElementById("root");
)
Wrapper component for the application. Houses the Context.Provider
and globalState
.
Name | Type | Default Value | Description |
---|---|---|---|
globalState [required] |
Object |
N/A |
The initial state of the application |
import {Provider} from "riddl-js";
render(
<Provider globalState={{key: "value"}}>
<App />
</Provider>
)
Utility function for linking the Provider to other components in the React component tree.
Name | Type | Default Value | Description |
---|---|---|---|
Component [required] |
React Component |
N/A |
The React component to be given globalState and setGlobalState via props |
mapStateToProps [optional] |
Function |
state => state |
Callback function for importing parts of state into the component |
transmitters [optional] |
Object |
{} |
Useful for connecting asynchronous functions to a component via props |
import {connect} from "riddl-js";
const transmitter = ()=> setGlobalState => http(url).then(data => setGlobalState({data}));
const MyComponent = props => (
<div>
<button onClick={props.transmitter}>GET</button>
</div>
)
connect(MyComponent, null, {transmitter});