Self-teaching of ReasonReact by building a crude grid-based rendering engine for a stock of graph-paper D&D dungeons I scrawled by hand years ago.
- Making cells in (admittedly typesafe!) Reason is kind of tedious. Can we parse a dungeon yaml or lisp or something? Are there deeper Reason tricks or dark ppx magic to be used here?
- Alternate boundaries for e.g. curtains, cliffs
- Alternate backgrounds to denote e.g. water
- Icons for various common objects
- Keyboard shortcuts