Unity-Procedural-Voxel-Terrain

Procedural Voxel Terrain Project

Main

Mesh Optimization

Stupid Method

Stupid

Culling Method

Stupid

Greedy Meshing Only Y Axis

Stupid

Greedy Meshing

Stupid

Texture Mapping

Texture Mapping

Ambient Occlusion

Ambient Occlusion

With Greedy Meshing

Ambient Occlusion with Greedy Meshing

License

This project is licensed under the MIT License - see the LICENSE file for details