Distributed implementation of mazewar with Ricart-Agrawala. [Running the Name Service] ./nameservice.sh <port> (ex. ./nameservice.sh 8888) [Running a client] (-r is optional flag for robot client) ./client.sh [-r] <username> <port> <nameservice hostname> <nameservice port> (ex HUMAN CLIENT: ./client.sh Joe 2222 localhost 8888) (ex ROBOT CLIENT: ./client.sh -r Jim 3333 localhost 8888) [Notes] - A name service must be setup before clients/robots can join the game. It is a lightweight connection module to maintain the # of clients ingame. - Usernames must be unique, or else name service rejects the registration request (this avoids multiple "Joe"'s in the game to decrease confusion). - Name service has a soft limit for 4 concurrent human and 4 concurrent robot connections. This limit can be raised in the source code to any reasonable number beyond (NameService.java). - Server supports dynamic quitting and joining (user can join mid game and leave at any point), however scores for that individual client will be reset each time.