Pinned Repositories
ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony's Worldwide Studios central tools group since early 2006. ATF has been used by most Sony first party game studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studios, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
BaseStation
DCC++ Base Station for Arduino Uno and Mega
dbf2txt
This tools read and converts a dbf file to a txt file, diferent from a CSV this is simple a data table dump. It is possible to filter and only output desired columns.
DCCLite
A solution for controlling model railroad accessories with Arduino
EFCB_Signals
JMRI Signalling system config for EFCB
JsonCreator
A simple library for easy generating JSON strings
LiteCPU
A simple 6502 emulator
phobos3d
Phobos 3D is a 3D game engine created for testing game development concepts and for fun. Free for commercial use, open source under the ZLib License.
phonoid
wadlib
Tools for converting Doom maps to 3d meshes, the project aim to create a conversion tool to convert doom maps, textures, etc, to modern formats, to allow the rendering in modern APIs.
bcsanches's Repositories
bcsanches/wadlib
Tools for converting Doom maps to 3d meshes, the project aim to create a conversion tool to convert doom maps, textures, etc, to modern formats, to allow the rendering in modern APIs.
bcsanches/dbf2txt
This tools read and converts a dbf file to a txt file, diferent from a CSV this is simple a data table dump. It is possible to filter and only output desired columns.
bcsanches/phobos3d
Phobos 3D is a 3D game engine created for testing game development concepts and for fun. Free for commercial use, open source under the ZLib License.
bcsanches/DCCLite
A solution for controlling model railroad accessories with Arduino
bcsanches/JsonCreator
A simple library for easy generating JSON strings
bcsanches/ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony's Worldwide Studios central tools group since early 2006. ATF has been used by most Sony first party game studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studios, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
bcsanches/BaseStation
DCC++ Base Station for Arduino Uno and Mega
bcsanches/bcsanches
bcsanches/EFCB_Signals
JMRI Signalling system config for EFCB
bcsanches/LiteCPU
A simple 6502 emulator
bcsanches/chien2d_v2.0_legacy
Chien2D v2 - uma biblioteca para desenvolvimento de jogos 2D baseada em OpenGL e SDL1.2.
bcsanches/CommandStation-EX
DCC++ command station firmware. Includes support for WiFi and a standalone WiThrottle server. A complete re-write of the original DCC++.
bcsanches/EtherCard
EtherCard is an IPv4 driver for the ENC28J60 chip, compatible with Arduino IDE
bcsanches/EX-Installer
A Python based cross-platform installer
bcsanches/explore
Community-curated topic and collection pages on GitHub
bcsanches/fluent-nhibernate
Fluent NHibernate!
bcsanches/gcodejam
My entries to google code jam
bcsanches/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
bcsanches/JMRI
JMRI model railroad digital command & control software
bcsanches/ldmonitor
A simple C++ library for monitoring changes to a directory in the local file system.
bcsanches/lfwatch
A LightFileWatcher
bcsanches/libRocket
libRocket - The HTML/CSS User Interface library
bcsanches/nhibernate-core
NHibernate Object Relational Mapper
bcsanches/ogre-next
Ogre 2.1 & 2.2 - scene-oriented, flexible 3D engine written in C++
bcsanches/onedrive-explorer-win
OneDrive API Explorer sample code for Windows / C#
bcsanches/opencvsharp
OpenCV wrapper for .NET Framework
bcsanches/phobos_deps
bcsanches/SDL
Simple Directmedia Layer
bcsanches/strike
An old project for building a Desert Strike clone
bcsanches/wxWidgets
Cross-Platform GUI Library - Report issues here: https://trac.wxwidgets.org/