This is a .NET library for interacting with the Pusher HTTP API.
Registering at http://pusher.com and use the application credentials within your app as shown below.
Comprehensive documentation can be found at http://pusher.com/docs/.
Install-Package PusherServer
var pusher = new Pusher(APP_ID, APP_KEY, APP_SECRET);
If you created your app in a different cluster to the default cluster, specify this as follows:
var options = new PusherOptions();
options.Cluster = "eu";
var pusher = new Pusher(APP_ID, APP_KEY, APP_SECRET, options);
Please Note: the Cluster
option is overridden by HostName
option. So, if HostName
is set then Cluster
will be ignored.
To trigger an event on one or more channels use the trigger function.
ITriggerResult result = await pusher.TriggerAsync( "channel-1", "test_event", new { message = "hello world" } );
ITriggerResult result = await pusher.TriggerAsync( new string[]{ "channel-1", "channel-2" ], "test_event", new { message: "hello world" } );
var events = new List[]{
new Event(){ EventName = "test_event", Channel = "channel-1", Data = "hello world" },
new Event(){ EventName = "test_event", Channel = "channel-1", Data = "my name is bob" },
}
ITriggerResult result = await pusher.TriggerAsync(events)
In order to avoid the person that triggered the event also receiving it the trigger
function can take an optional ITriggerOptions
parameter which has a SocketId
property. For more information see: http://pusher.com/docs/publisher_api_guide/publisher_excluding_recipients.
ITriggerResult result = await pusher.TriggerAsync(channel, event, data, new TriggerOptions() { SocketId = "1234.56" } );
To authorise your users to access private channels on Pusher, you can use the Authenticate
function:
var auth = pusher.Authenticate( channelName, socketId );
var json = auth.ToJson();
The json
can then be returned to the client which will then use it for validation of the subscription with Pusher.
For more information see: http://pusher.com/docs/authenticating_users
Using presence channels is similar to private channels, but you can specify extra data to identify that particular user:
var channelData = new PresenceChannelData() {
user_id: "unique_user_id",
user_info: new {
name = "Phil Leggetter"
twitter_id = "@leggetter"
}
};
var auth = pusher.Authenticate( channelName, socketId, channelData );
var json = auth.ToJson();
The json
can then be returned to the client which will then use it for validation of the subscription with Pusher.
For more information see: http://pusher.com/docs/authenticating_users
It is possible to query the state of your Pusher application using the generic Pusher.GetAsync( resource )
method and overloads.
For full details see: http://pusher.com/docs/rest_api
You can get a list of channels that are present within your application:
IGetResult<ChannelsList> result = await pusher.GetAsync<ChannelsList>("/channels");
or
IGetResult<ChannelsList> result = await pusher.FetchStateForChannelsAsync<ChannelsList>();
You can provide additional parameters to filter the list of channels that is returned.
IGetResult<ChannelsList> result = await pusher.GetAsync<ChannelsList>("/channels", new { filter_by_prefix = "presence-" } );
or
IGetResult<ChannelsList> result = await pusher.FetchStateForChannelsAsync<ChannelsList>(new { filter_by_prefix = "presence-" } );
Retrieve information about a single channel:
IGetResult<object> result = await pusher.GetAsync<object>("/channels/my_channel" );
or
IGetResult<object> result = await pusher.FetchStateForChannelAsync<object>("my_channel");
Retrieve information about multiple channels:
IGetResult<object> result = await pusher.FetchStateForChannelsAsync<object>();
Note: object
has been used above because as yet there isn't a defined class that the information can be serialized on to
Retrieve a list of users that are on a presence channel:
IGetResult<object> result = await pusher.FetchUsersFromPresenceAsync<object>("/channels/presence-channel/users" );
or
IGetResult<object> result = await pusher.FetchUsersFromPresenceChannelAsync<object>("my_channel");
Note: object
has been used above because as yet there isn't a defined class that the information can be serialized on to
Pusher will trigger WebHooks based on the settings you have for your application. You can consume these and use them within your application as follows.
For more information see https://pusher.com/docs/webhooks.
// How you get these depends on the framework you're using
// HTTP_X_PUSHER_SIGNATURE from HTTP Header
var receivedSignature = "value";
// Body of HTTP request
var receivedBody = "value";
var pusher = new Pusher(...);
var webHook = pusher.ProcessWebHook(receivedSignature, receivedBody);
if(webHook.IsValid)
{
// The WebHook validated
// Dictionary<string,string>[]
var events = webHook.Events;
foreach(var webHookEvent in webHook.Events)
{
var eventType = webHookEvent["name"];
var channelName = webHookEvent["channel"];
// depending on the type of event (eventType)
// there may be other values in the Dictionary<string,string>
}
}
else {
// Log the validation errors to work out what the problem is
// webHook.ValidationErrors
}
- Developed using Visual Studio Community 2015
- The NUnit test framework is used for testing, your copy of Visual Studio needs the "NUnit test adapter" installed from Tools -> Extensions and Updates if you wish to run the test from the IDE.
- PusherServer acceptance tests depends on PusherClient.
- PusherServer has two variations, the original version for .NET, and a .NET Core version. The source files all leave within the .NET Core folder, with links from the .NET project to these files to create the .NET version.
The solution can be opened and compiled in Xamarin Studio on OSX.
Alternatively, the solution can be built from the command line if Mono is installed. First of all, open up a terminal and navigate to the root directory of the solution. The second step is to restore the Nuget packages, which can be done with this command
nuget restore pusher-dotnet-server.sln
and finally build the solution, now that the packages have been restored
xbuild pusher-dotnet-server.sln
During the build, there will be a warning about a section called TestCaseManagementSettings in the GlobalSection. Please ignore this, as it is a Visual Studio specific setting.
There are 3 solution files in this repository. One for just .NET, one for just .NET Core and a third one with both the platforms in.
The source files for this project can be found under the .NET Core project. These files are then linked to in the .NET project to allow creation for both platforms.
You should be familiar with creating and publishing NuGet packages.
From the pusher-dotnet-server
directory:
- Update
./PusherServer/Properties/AssemblyInfo.cs
and./PusherServer.Core/Properties/AssemblyInfo.cs
with new version number. - Check and change any info required in
PusherServer/PusherServer.nuspec
. - Run
package.cmd
to pack a package to deploy to NuGet. - Run `tools/nuget.exe push PusherServer.{VERSION}.nupkg'.
This code is free to use under the terms of the MIT license.